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Archive for September 2009

Battlefield 1943 Review (Xbox Live Arcade)

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In the beginning of their respective console launches, XBOX Live Arcade had Geometry Wars while the Playstation Network had Super Stardust HD; two extremely addictive retro inspired shooters that gave gamers an accessible, more casual way to spend their gaming time in lieu of the pricey retail releases that were available at the time. Due to their comparatively low budgets in relation with retail releases, these titles relied on time tested rock solid gaming fundamentals to get the job done and in doing so, earned a deserved myriad of critical praise in the process.

Fast forward to 2009 and this time it is EA and developer DICE who are reaching back into the past of their own portfolio with which to draw inspiration for their latest digital download release; Battlefield 1943.

A simultaneous remake and streamlining of DICE’s inaugural 2002 FPS Battlefield 1942, Battlefield 1943 cuts out most of the maps, the single-player mode and classes from the original; sorry medic-lovers, no slacking and handing out med-packs like candy to rack up the points. Instead the title boasts only four maps and just three classes; rifleman, infantryman and scout. Battlefield vets may well balk at the lack of features on offer here, but it is important to remember that this is not a full-retail release and even though it’s attractive visuals may say otherwise; this still remains a £9.99 digital download that was created with casual play in mind.

This being a Battlefield title the objectives remain as timelessly compelling and simple as they always were; capture and hold checkpoints at key locations and structures whilst you whittle down the opposing forces numbers to zero using a variety of classes, vehicles and gun emplacements to do so.

The maps which are available with the title are to be frank, some of the best and most memorable maps that made Battlefield 1942 the accomplished multiplayer experience that it was in the first place. Focusing on the World War II Pacific theatre of war, Guadalcanal, Wake Island and Iwo Jima are all present and rendered with modern technology in glorious HD-o-vision. In addition to these three classic maps, there is a fourth map; Coral Sea that became unlocked when the community achieved a total of 43 million kills over all the games played. Unfortunately, this map stands as a wasted opportunity since it can only be played with the cumbersome airplanes in mind and completely fails to leverage the main strengths of the game.

Of the three classes you can choose from, the rifleman is the anti-infantry specialist; boasting good ol’ iron sights aiming with his M4 carbine rifle and a launchable grenade from the rifle itself, this is certainly the class of choice for hunting down lone enemy soldiers and engaging in medium to long range fire fights.

The infantryman gives a fairly good account of himself against soldiers too, with a short range automatic gun that whilst not terribly accurate, can make short work of an unsuspecting foe that places too much stock in latter accuracy issue. Ultimately however, the primary strength of this class is its anti-tank capabilities. Boasting a rocket launcher capable of destroying a tank in three hits and any other vehicle in one, this class is the one to be feared if you’re rolling around in anything but your own two legs. With that in mind however, there is much skill needed in firing the rocket at long distances as the rocket itself is launched in an arc which can sometimes be difficult to predict. Kudos and personal satisfaction await those who make a well-aimed rocket kill, especially when cheekily hitting aircraft is concerned.

Finally we come to the scout; the oddity of the bunch. Equipped with a very long range sniper rifle, the scout class can pick off long range targets with ease, gaining instant kills with headshots and near-kills with body shots. In addition to this, the scout can also lay hugely explosive ‘det packs’ which can be used to trap an area or, as many scout players have learnt to do already, destroy any vehicle with a single explosion. To do so however takes an equal measure of skill and stupidity, as you quite literally have to run up to the vehicle in question plant the pack, step back and detonate – running the risk of being seen and gunned down in the process.

In addition to these classes, players can also ride in and take control of a number of gun emplacements and vehicles including jeeps, tanks, landing craft and airplanes. The tank and jeep are both great fun and easy to drive and by allowing multiple players to ride in each they can often make the difference between a successful offensive and failed charge on an enemy position. The airplanes though, are a different and much trickier proposition altogether however. Turning relatively sluggishly and moving at high speeds, these winged devils are a nightmare to control, but those that take the time to preserve can be a real threat in any given match; caving in buildings and ground vehicles with bombs and strafing unsuspecting soldiers with due aplomb.

In addition to these vehicles, wanton mayhem and carnage can also be inflicted on the enemy through the clever use of smartly placed gun emplacements and the radio bunker. The former comes in two varieties (AA and Anti-Infantry) and allows you to shoot down airplanes and mow down soldiers respectively. The latter however, is a radio bunker which may be used every two minutes or so by either team and allows the player to guide a formation of slow moving bombers over the battlefield, quite literally carpet bombing everything not friendly into the middle of next week with instant death bombs that can ruin entire base complexes, vehicles and infantry immediately. Like the airplanes however, these slow moving airborne juggernaughts are susceptible to anti-aircraft fire and the attacks of other airplanes, thereby making the use of these bunkers a gambit which may or may not pay off depending on how switched on the other team are with their anti-aircraft capabilities.

On the topic of explosions and general devastation, Battlefield 1943 employs the impressive Frostbite engine that was showcased in 2008’s Battlefield: Bad Company. The greatest perk of this engine is simply the wholesale destruction of structures that it allows and the inherent shrewd play that such a mechanic invariably encourages. Cornered in a building and need a quick exit? Simple, just blow a hole in the side of the building and escape. Need to get at somebody who is camping nice and secure in a building? Just bring down the structure around them and problem solved.

Fortunately however, there are a number of structures (pillboxes, wrecked ships, bunkers) which are safe from such destruction and this serves to balance things out somewhat. It is this impressive technology however that lends Battlefield 1943 its high class, high budget retail looks, with the old clunky maps, vehicles and environments of yesteryear brought bang up to date with impressive flair and aesthetic impact.

This game could be and has been mistaken for a retail title countless times; its impressive visual veneer however is merely the icing on a much larger, more accessible experience that effortlessly raises the bar that we expect from digitally distributed titles.

As cautious and restrained as this title appears with its light feature set, it is in its pleasingly robust fundamentals that it arguably achieves its greatest victory; players all gleefully rushing for vehicles at the start, flags getting raised and people, vehicles and buildings all involved in chaotic conflict – it is the quintessential Battlefield experience, tempered with the ideology of accessibility and in doing so DICE have created one of the best downloadable titles to date on any format.

Now with that mission complete, it’s time to for DICE to report back to base and bring on the DLC.

Highly recommended.

Overall Score: 9.0

Written by bitsnark

September 11, 2009 at 4:09 pm

Lucasarts New Game Is Xbox Live Arcade Title Called ‘Lucidity’

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Due for a release ‘later this month’ according to the Gametrailers TV reveal, Lucidity is *not* a Star Wars title or related spin off but rather a 2D side scrolling platform puzzler for XBOX Live Arcade.

It centers around a young girl known as Sophie who presses forward through the world on her own accord, challenging the player to place various objects and other items in front of her to create a safe passage through a somewhat off-beat looking dream scape.

Looking quite similar to 2008 XBLA darling ‘Braid’, the title will boast a thirty level campaign with an additional fifteen that can be unlocked at a later juncture.

Interesting.

Take a look:

http://www.gametrailers.com/episode/gametrailers-tv/69&ch=1&sd=0?ep=69&ch=1&sd=0

Written by bitsnark

September 11, 2009 at 10:23 am

The First Crackdown 2 Details Emerge

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Those lucky folks at US gaming rag Game Informer have revealed the first details on Crackdown 2 in an exclusive scoop.

Confirming the setting laid out by the E3 trailer shown earlier this year, it appears that a virus has decimated the populace of Pacific City, at best turning them into 28-Days Later-esque bloodthirsty fiends and at worse, changing them into hulking behemoths capable of widespread destruction. In a savage ironic twist, the virus was actually released by none other than YOU, as apparently one of the Shai-Gen labs that the player torched in the original housed a number of these infected nutcases and the rest is well… history.

A tenuous narrative link you might think, but there are other forces involved this time around. With much of the city in ruin, the super-secretive ‘Agency’ has retreated back to it’s tower, conducting operations where and whenever they can, which has allowed a new faction known as ‘The Cell’ to stake their claim in the madness and devastation that has claimed Pacific City.

Billed as a primal, Mad Max type group, these post-apocalyptic poster boys and girls will obstruct the Agency at key points in the story, but other than this their goals remain largely unknown.

As far as game mechanics are concerned, this time round there will be underground areas for the player to cause mayhem in (hopefully not too many) and missions will generally be a lot more varied too. The same five skills return for you to level your agent up with, but this time each will unlock an additional ability such as a dash attack or a helicopter for you to pilot.

The Ruffian Games developed sequel will up the ante on the original by allowing four player co-op instead of two and this time will also have a sixteen player competitive mode, in which players can wage war against each other in the ravaged remains of Pacific City. The competitive multiplayer mode has also been said to employ a more skillful aiming system, which suggests that the ‘EZ-Mode’ aiming of the original will be done away with in favour of a more accurate and auto-target free system.

Oh, and orb collecting will make a return. So that obsessive compulsives among us can rest easy.

There will be more as and when, but it looks like the Crackdown 2 wheels are finally turning.

Colour me excited. Now where the heck is that 500th agility orb?

Written by bitsnark

September 11, 2009 at 9:20 am

Lucasarts To Unveil Brand New Title This Friday

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If the twitterings of twitterdom are to be believed, then it seems that Lucasarts is prepping a big reveal of a ‘brand new’ title this friday. No details, leaks or otherwise are known at this point, but Gametrailers TV will have the exclusive scoop on the day at the URL below:

http://www.gametrailers.com/show/gametrailers-tv

What could it be indeed? The long-delayed-in-development-hell Star Wars: Battlefront 3, a Star Wars: Force Unleashed sequel or something entirely different?

What do you guys reckon?

Written by bitsnark

September 10, 2009 at 9:01 am

All New 2D(!) HD Sonic Game For 2010 Confirmed By Sega

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Gamespot this morning broke the news that Sega is developing an all-new 2D Sonic game for release in 2010.

Whilst no details have been given on the platforms due to recieve this title, hopefully ‘built from the ground up’ implies a much needed 2D HD re-imagining for Sega’s beleaguered mascot.

Ultimately, one can only hope that this will *finally* put a stop to the wave of vapid, mentally stunted 3D titles which have made a mockery of the blue hedgehog’s 16-bit legacy in recent times.

Take a look at the teaser trailer:

Written by bitsnark

September 9, 2009 at 8:46 am

Release Date Confirmed For Open Public Uncharted 2 Multiplayer Demo

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Yep, the good news that all Uncharted 2 fans wanted to hear is that on September 29th, some two and a half weeks shy of the title’s release on October 16th, Sony and developers Naughty Dog will release the Uncharted 2 multiplayer demo for all and sundry to enjoy.

I don’t know about you guys, but for me the main draw for Uncharted is not it’s multiplayer but instead it’s assuredly riotous single player campaign.

A demo of that would be nice.

Written by bitsnark

September 8, 2009 at 8:43 am