Tekken 6 To Have All 40 Characters Unlocked Straight Away
In an interview with videogamer.com, Tekken director Katsuhiro Harada claimed that the mechanic of players having to unlock characters with multiple playthroughs is “outdated” and “no longer useful,”.
He goes on to say:
“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that.
“That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.”
As a result of this the latest instalment in Namco’s popular fighting series will have all forty of its combatants unlocked from the get go.
Personally I actually quite liked the original mechanic of playing through the single player mode to unlock characters, as not only did it provide added incentive for repeat single player gaming, but there was always a sense of achievement when you unlocked an uber-powerful secret character who was difficult to unlock (see Gouken in Street Fighter IV).
Battlefield 1943 To Hit XBLA And PSN Next Week
The news that we have all been waiting for has finally arrived. EA/DICE have confirmed that their highly anticipated FPS, Battlefield 1943, shall be getting a release next week for XBOX Live users on Wednesday with Playstation Network users getting it a day later on Thursday.
The download only shooter, which is a feature-lite yet graphically pleasing remake of series progenitor Battlefield 1942, allows players to pick sides and one of three classes with the goal of defending key territorial points on one of three maps. A fourth warplane only map can also be unlocked players if all players across all three platforms rack up a total of 43 million logged kills in multiplayer.
Battlefield 1943 will cost 1200 Microsoft Points and £9.99 for XBLA and PSN respectively.
It’s time to get your frag on ladies and gentlemen 🙂
PS3’s could *ALL* finally be getting full backwards compatability
Take a look:
Exciting stuff eh? 🙂
Serious Sam Remake Announced for Summer XBLA Release
Serious Sam, that icon of wanton carnage and FPS excess will be getting another bite at the apple with the re-release of Serious Sam on Xbox Live Arcade.
Entitled with the less-than-surprsing moniker of Serious Sam HD, the title will be developed by the original developers Croteam. The title will be a reimagining of the first title, with all the usual OTT enemy spawns and weaponary that Serious Sam is famous for, as well as HD-tastic graphics and four-player co-op.
Serious Sam HD is due to hit sometime this Summer for 1200 Microsoft points.
Activision Blizzard Threaten To Stop Supporting PS3 and PSP
In a recently published interview with The Times newspaper, Activision Blizzard CEO Robert Kotick has boldly threatened to drop support for both the PlayStation 3 and the PSP as early as 2010. His rationalie? He points out to the fact that his company will be forced to do so as the Xbox 360 and Wii are selling better than the PlayStation 3, giving better returns on investment.
“I’m getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don’t make it easy for me to support the platform. It’s expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation,” So says Mr. Kotick.
Continuing to push the price drop issue, Mr. Kotick goes on with:
“They have to cut the price, because if they don’t, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony.”
In regards to when such a threat may be followed through with, Kotick said: “When we look at 2010 and 2011, we might want to consider if we support the console — and the PSP [portable] too.”
Both IGN and Spong recieved the following comments from Sony:
“We respect our third parties opinions and their right to express those opinions but we will not be commenting on this story.”
“PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners. We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience.”
Whilst I don’t see this becoming a tangible reality in the shorter term as this appears to be a warning shot more than anything else, Sony really need to take a pro-active stance on the price issue and regain the confidence of key third-party players.
What do you think?
E3 2009: Nintendo Conference – Mario & Luigi: Bowser’s Inside Story Announced For DS This Autumn
Nintendo fans got another welcome Mario-based surprise at Nintendo’s Conference when it was confirmed that the next Mario & Luigi DS RPG entitled Bowser’s Inside Story, was not only announced but also confirmed for release later on this year.
In the same vein as its predecessors, Mario & Luigi: Bowser’s Inside Story allows players to control characters as a group, utilising their individual actions depending on the situation with each separate action being mapped to a face button. Just like the previous titles in the series, combat remains a mixture of turn based and timing based gameplay with the player rewarded with extra damage by pressing certain buttons at the time of impact of a specific attack.
Where this title differs from those that have come before it is that you actually play as the big-bad princess stealing lizard himself. Yep, you play as Bowser. The game begins with Bowser stomping into the Princess’s castle and swallowing our two favourite plumbers in a single gulp. Not content with being swallowed, our heroes also find themselves miniaturised whilst inside of Bowser, and it’s in this microscopic form that the mayhem really begins.
Whilst rummaging around the innards of the big bad lizard, Mario and Luigi can solve puzzles which affect the way in which Bowser acts on the outside. With one example being that when a particular puzzle was solved, Bowser grew to huge proportions prompting a touch screen style battle with other similarly gigantic enemies.
Due later on this year and boasting a lot of the self-referential trademark Nintendo humour that fans of the series have come to know and love, Mario & Luigi: Bowser’s Inside Story, will be a fine addition to the DS’ near unassailable library of quality RPG titles.
E3 2009: Nintendo Conference – WarioWare DIY Announced For DS
Building on the WarioWare idea of quick mini games which are easy to pick up and put down, yet are fun to play, comes WarioWare DIY a title for DS which allows players to create their own themed mini games and share them with others using the Nintendo Wi-Fi Connection.
WarioWare DIY allows players to quite literally start from scratch, designing characters, environments, actions — and even the purpose of the mini game itself.
WarioWare DIY is due for release in Late 2009.
E3 2009: Nintendo Conference – Wii Vitality Sensor
A key product announcement for Nintendo at their conference was for the previously undisclosed Wii Vitality Sensor. Announced by Nintendo President Satoru Iwata, the sensor functions by players inserting their index finger into the small plastic clamp that plugs into the underside of the Wii Remote.
The actual sensor works by detecting the pulse of the player, using the information to chart how nervous, relaxed or focus that they are. According to the Nintendo Head Honcho, it was his hope that the sensor be utilised to ‘bring a greater sense of relaxation to people in our stressful society’.
No titles or tech demonstrations were shown of the accessory which is due out sometime in 2010.
E3 2009: Nintendo Conference – Metroid: Other M Developed By Team Ninja Announced For Wii
If there was one Nintendo game announcement that we wouldn’t have ever have predicted it would be this, Metroid: Other M; A Team-Ninja developed Metroid title. Hold that thought for a second… A Team Ninja developed Metroid title…
Breathing a breath of fresh air into a franchise recently emboldened and invigorated by its recent 3D outings, Metroid: Other M is poised as a ‘darker’ Metroid title which going by the jaw-dropping video trailer, combines the 3D blasting of the Prime titles, with the 2D frenetic action that formed the cornerstone for the series for so many years.
No doubt like the Ninja Gaiden titles, Metroid: Other M will be a more mature affair, high on action, Samus sex-appeal and of course, the kind of brain punishing hardcore experience for which Team Ninja are famed for.
Currently slated for release in 2010, Metroid: Other M shows a welcome reinvigoration for a franchise looking for a new a direction and with Team Ninja at the helm, I fully expect on Metroid: Other M, to fully deliver on its initial promise.
E3 2009: Nintendo Conference – Super Mario Galaxy 2 Announced
The biggest announcement in the entirety of Nintendo’s conference, and certainly one that concerns actual gamers the most, was most welcome announcement of Super Mario Galaxy 2, due for release in 2010.
Compared to the sublime Super Mario Galaxy that was released back in 2007, Super Mario Galaxy 2 appears to give us more of that same platforming goodness that only Nintendo knows how to do. This time however, things are little different as Mario has brought his egg spitting friend Yoshi along for the ride. In Mario Galaxy 2, Yoshi will be fully playable and players can leverage his unique abilities (such as self-inflation) to reach previously inaccessible areas.
During the presentation footage the planetoid exploration gameplay appears to be retained with Mario a huge snowball around the planetoid, all the while jumping on enemies and collecting coins. Additionally, Mario was also seen taking to the skies in his bee suit as well as taking on a number of gargantuan bosses in some truly spectacular encounters.
Graphically beautiful and boasting the same perfect platforming mechanics which has defined both Super Mario Galaxy and Mario 64 before it, Super Mario Galaxy 2 should be the saving grace for Wii owners sick of fitness titles, My Little (insert casual pre-teen girl interest here) games and other such related shovel ware dogging their format.