Random scribblings by a prick. Enjoy.

Treyarch takes us back to WWII, with Call Of Duty: World At War

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The recently revealed Call Of Duty 5, now known as Call Of Duty: World At War, is taking players back to WWII. Apparently, PS3, 360 and PC versions of the game will utilise the CoD4 engine that wowed gamers back in late 2007, whilst other versions will rely on older engines to depict the action.

Specifics regarding the WWII setting itself is that it’s the seldom used Pacific setting, where players will be battling German aligned Japanese forces across a series of islands and locations. In addition to this apparently, players will also find themeleves in Berlin, taking part in the conflict as Russian forces encroach upon the city. In addition to this, the game claims to sport a four player co-op mode also, which surely can only be a good thing.

While some concern may also stem from the fact that Tryearch, and not original Call Of Duty dev Infinity Ward, is developing the sequel, these fears may be allayed some what by the fact that this newest title has over one year of development time over the somewhat bland and hopelessly mediocre Call Of Duty 3.

While like many gamers I am disappointed at the somewghat recycled setting, I am cautiously hopeful that Treyarch have learnt the many lessons from their experience with Call Of Duty 3, and will deliver us an experience that doesn’t have us petitioning to have them takin of the franchise.

Fingers crossed.

Written by bitsnark

June 10, 2008 at 8:00 am

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