Archive for the ‘Bitsnark News & Reviews’ Category
E3 2010: Medal Of Honor Multiplayer Beta Goes Live June 21st – First Footage Shown
At their E3 presser, EA have confirmed that their new Medal Of Honor title will in fact have a multiplayer beta which is due to take place on June 21st across PS3, 360 and PC formats.
Additionally for the first time, the DICE developed multiplayer mode was on display with a live demonstration of a 24 player deathmatch.
First impressions of the multiplayer are that it while it does boast some similarities to DICE’s Bad Company 2, especially since that series’ destructable environments are present (if somewhat pared down), predictably though, it looks more like Modern Warfare 2 than anything else.
The HUD which rewards different kinds of shots, chain kills and so on is very, very close to Infinity Ward’s FPS mega-seller and just the way the game looks is also evocative of that game, with a faster pace than Bad Company 2 and tighter, more maze-like maps on offer.
Unlike Modern Warfare 2, players can also drive vehicles it seems, as the multiplayer trailer depicted a player inside a tank blowing the shit out of a target. It all seems like interesting stuff, but if Bad Company 2 was trying to provide an alternative to the boxy shoot outs of Modern Warfare 2, then Medal Of Honor is going straight for the throat.
Take a look at the multiplayer trailer below:
E3 2010: Criterion Developed Need For Speed – Hot Pursuit Announced For 360 & PS3
Bearing a name taken from the history of it’s last gen predecessors, EA today announced that Burnout developer Criterion Games is developing Need For Speed – Hot Pursuit for release on November 19th for 360 and PS3 platforms.
Returning to the famed series’ roots, Hot Pursuit is all about being the law and escaping the law in the fastest most adrenaline infused way possible. The objective of the cop is to ram the racer off the road and wreck their car and the objective of the racer is to outpace the cop and reach the end of the race. Players can start careers as either a racer or as a cop and their career progress is tracked both in single-player mode and also online via Need For Speed ‘Autolog’.
Autolog is in many ways an evolution of the player network last seen in Burnout Paradise; player records are maintained and updated, alerts come in regarding players who have broken your records and players are notified when a ‘nemesis’ player comes online, who has beaten you in the past.
In regards to the game itself, the demo that was shown depicted a narrow forest highway track in which two players were engaged in a furious cop and racer chase. From what I could tell, the game runs off of a modified Burnout Paradise engine, with the cars, handling and crashes all being evocative of Criterion’s last motorised ballet of destruction. There didn’t appear to be many other vehicles around, but the sense of speed was certainly there and did a good job of conveying the white knuckle tension of a high-speed police pursuit.
It would have been cool to see other tracks, cars and even what modes are available, but that was all we got.
Hopefully, we’ll hear more shortly on this promising racer.
The trailer can be seen below:
E3 2010: Microsoft Live E3 Media Briefing Report
Like all the other highlights I shall be doing, this will be done in a shorthand-esque format style to ensure a timely delivery of the briefing highlights.
-Media Briefing Starts
We open with a video Call Of Duty: Black Ops. Explosions and stuff, quick cuts between different action packed scenes. This seems like the same trailer which has already been released.
Hmmmm, some sort of map exclusivity, ala’ Modern Warfare 2? I wouldn’t rule it out.
Trailer is done and we go to Mark Lamia, head of Treyarch, developer of the Black ops.
On-screen presentation begins of black ops.
Crawling along a muddy corridor, ephasis on stealth and Ooooh! scary set pieces. Lots of gore too. More so than we usually see in a CoD title.
Just saw a guy jump out and get planted in the face. Looks like they are loving their shock tactics. Emphasis seems to be on atmosphere. We skip now to a jungle scenario. The player (mark lamia) and an AI buddy try to take a downed helicopter. A firefight ensues along with lots of good ol’ CoD ironsight aiming and grenades a plenty. For an aging engine, the graphics sure look nice still. Lots and lots of incidental dialogue; seems to be more of a story this time around.
Now the helicopter is in the air, flying through the jungle firing missiles at everything and everything creating lovely explosions, fire and death. Visuals look even more impressive from the helicopter view. Framerate isn’t perfect, but the sheer amount of fire, explosions and smoke style effects more than make up for it.
And that is it. Mark is gone.
Don Mattrick Senior MS Entertainment VP has showed up. He is announcing an exclusive multi-year agreement with MS which means that get map packs first for every CoD game for next three years.
A game-changer for CoD fans possibly.
Mr. M starts talking about expanding Xbox’s entertainment audience. References Halo, CoD and Gears Of War. Now he reaffirms the name of Project Natal, it is called Kinect as was revealed yesterday.
And now Hideo Kojima comes out. A tap shoulder gesture? No, just a shake of hands.
Metal Gear Solid: Rising footage to be shown. Kojima leaves and MGS: Rising Associate Producer comes out and begins waxing lyrical about MGS: Rising. First footage is coming on now. It is fully motion controlled.
Intro credits start with a close look at what must be Raidens sword, followed by the KJ Productions logo. We cut to a warehouse. And a cyborg is stood there, crunching bullet casings under its feet, stalking the corridors looking for Raiden, who promoptly appears and cuts the cyborg into pieces with his sword. Graphics appear real-time. More in game stuff. Looks like Devil May Cry meets MGS with motion control. But fucking awesome.
We now get a talk about exclusivity and Kinect.
Apparently, all games from this point are 360 exclusive.
Hmmm, I doubt that.
On comes CLiff ‘Dude’ Bleznski. Live gameplay demonstration of 4 player Campaign co-op for Gears Of War 3 coming up.
We cut to a massive battle in a forest, with a locust tearing off some dude’s arm and literally killing him with it. Usual cover and shoot play is the order of the day here. One of the players goes down and is revived.
Massive new monster comes out of the ground and spews eggs which explode and create other monsters. Freaky. Visuals look sharp as expected. Big bad boss creature appears and is promptly throwing cars around like feathers. Looks like a cross between a beserker and The Darkness. Someone triggers off a Hammer of Dawn, in which the new effect looks pretty sweet.
Big boss doesn’t give up, jumps into the screen and we are over. Cliff says that a new mode called ‘Beasts’ will be unveiled.
On comes Peter Molyneux.
Demonstration of Fable III incoming. Release date given for October 26th.
John Cleese is voicing the butler as we know. SImiliarly themed sword ‘n’ magic gameplay mixed in with exploration. We see deserts, snowy wildernesses, sea battles and much more than the usual foresty, fairy tale environs that the previous games had.
Upcoming exclusive title from a ‘leading developer’. Seems to be a dark fantasy title, with a roman as the lead character? Oh shit! It’s made by Crytek! Codename Kingdoms is the name. No other details given. FUCK! Is that it?!? Still, Crytek being on board for an exclusive is interesting regardless.
Bungie Creative Director comes on. Halo Reach demo coming on. 3.2 million people played the Halo Reach Beta. World premiere of single player campaign coming. Here we fucking go….
Halo orchestrals start up followed by the Bungie logo and the MS studios logo. We are in space looking at a planet. Earth (I think). Halo Reach logo appears. We now go ingame to a squad of spartans being dropped off. We see ODST’s falling from the sky and joining the fight. Lots of stuff going on. This reminds me of the original Silent Cartographer level from Halo 1.
A pitched battle takes place up a beach leading into a base. Naaaasty execution on an elite – that guy got gutted six ways from Sunday! We are in a central chamber of some sort. Now the chief boards a ‘sabre’ – some kind of orbital drop pod, which takes him into the sky. It all looks quite epic. And then the demo closes with.. ship to ship space combat?! WTF!
Now we are talking about social features. Netflix, Facebook, Last FM.
Now we’re on to Kinect. He’s talking about a ‘smart’ living room and interface free interaction.
Now we get a Kinect demo of interface use – signing in.
Basic gestures are used for navigation. Hands are used for navigating menus. Voice activation is used. You want ‘Zune’, just say ‘Zune’ and hey-ho, it appears.
Hand gestures become a mouse pointer as such, allowing complete interaction with features on the screen. Seems ‘fairly’ accurate. He just paused a video with his voice, with ‘Pause’.
This reminds me of that house Back To The Future 2 where everything is voice activated. Zune music is being shown and interacted with Kinect. We be a while before the UK sees Zune Music I think.
All current live social experiences can be used with Kinect.
Xbox Live is announced as going to Windows Phone 7. Meh.
Now we’re back to talking about how Xbox Live can let us communicate with our friends and families. Video Kinect is shown. Seems like you can video conferencing with both Live friends and people who are on Windows Live Messenger. Content can be viewed and shared between conferenced users. Both people can watch the same video together.
Head tracking is shown for Kinect. Kinect follows you… Freaky, but at least it always keep you in the shot.
More voice activated commands are shown to shut down the video conferencing.
ESPN logo and 360 logos appear. Seems like ESPN is coming to the 360 On demand. Over 3500 events can be streamed, downloaded and watched collectively among friends online.
Josh Elliot and Trey Wingo (?) ESPN people I believe, come on stage. A bigger deal in the US methinks.
They begin showing the live events that are available on 360 to be streamed in HD. Seems to be a fair bit (3500) with more to come after the first year. Nice little community style feature asking you to vote for a particular team for example. Using the voice activation aspect, the video can be replayed, slowed, sped up and stopped. We get the message MS, I don’t need a remote anymore.
Still waiting for the core Kinect games which aren’t called MGS: Rising…
Aaaand the ESPN guys are gone!
No extra cost for the ESPN stuff… Cool.
Kudo Tsunoda comes out, the Kinect big cheese.
We get some choice Kinect soundbites… Well, the same ones we heard earlier anyway.
Six Kinect launch games are about to be shown.
First up, a girl on stage is looking for a tiger. It’s a cute tiger… This must be Kinectamals. Not my bag, the interactions look decent, with the tiger doing all of her commands (who knew Tigers were so obidient). The tiger model looks pretty incredible with lots of fur shading and texturing. Goddamit, this presentation is made of sugar. But damn, if it doesn’t like it’ll do well for the kids. Now she is trying to get the tiger to jump a skipping rope, catching the rope on it’s back paw and causing it to fall. More impressive than I thought it would be I have to say.
Now bring on the core games.
Next up, looks like Kinect Sports. Shin from Rare is demonstrating the title. We get a look at track & field, hurdles. They are literally running on the fucking spot and pretending to jump in order to simulate jumping hurdles. Looks ok, not sure about how repsonsive it is; still, looks like it provides a decent workout.
Now we get a video montage of other Kinect Sports games. We get soccer, bowling, Javelin, table tennis, boxing (which looks a bit pants to be fair) and beach volleyball. Some much needed hands on time would be needed to see more conclusively how accurate and sucky or non-sucky the other titles maybe.
Now we get Joy Ride being demonstrated on stage using Kinect. Looks very bland but the idea behind it seems sound enough. Steering is done using the hands as you would imagine and seems quite responsive. They shouldn’t be charging for this though however.
Next up is Kinect Adventures. We get a demonstration of an obstacle course, with the player going along on a railed platform ducking and jumping posts while collecting medals. Each time you jump and get caught by a camera, a picture is taken of you at your most idiotic andf is shown at the end of the level. Again, seems fairly responsive but I sure as hell hopes that the pricing model reflects the basic nature of these games.
Now we are on the river rapid racing title, in which two people are being used to demonstrate. The idea being of course that they must shift their balance accordingly to keep afloat and hit the water at the correct angle and time. Again, the camera plays it’s usual tricks taking goofy mid-game photos. What is cool, is that the photos can be linked directly to Facebook.
Oooh, third party stuffs.
Ubisoft is up.
Looks like a fitness game. Big surprise. No in-game footage just a live action montage of different cardio activies being done by impossibly fit and trendy people.
Your Shape: Fitness Evolved is the name. Should do well after Christmas to eliminate the festive bulge 🙂
Now we get an on-screen demonstration. The presenter is stood in the middle of a room with lots of balls and all of her movements are accurately captured, along with her clothes. All menus are interacted with motion control as you might expect. Freakily, the menus constrict around you, telling you your physical dimensions to get you going.
Personal trainers can be selected. Gym activities, yoga and martial arts can be done. Now we get a rhythym matching exercise where she has to mimic the coach’s movements, getting points for each correct movement copied. Next up are high impact exercises. Reminds me of Eye Toy fitness. Combat training is up next, with much block punching and kicking taking place. Next we get a Tai-Chi demo with emphasis on mimicking the coach correctly again. The best thing about this, is the way the system recognises how well you are doing; each movement is broken down into stages and you tick each one off as you do it. Overall the package seems to offer a genuine workout.
Where the hell are the core games??
MTV games up next.
Oooh Harmonix! (The rock band folks)
It’s Dance Central, a dance game which looks like a full body version of DDR. This looks like a full on test of the responsiveness and accuracy of the camera, which seems pretty high on the evidence of this. Looks quite impressive indeed.
The Harmonix founder and CEO is now on stage. Dance Central is due this holiday for Kinect.
He talks about Kinect realising his vision for full body dancing in a game.
DLC has been announced with extra tracks being available post launch. There are over 600 moves and many extra moves recognised directly from music videos. We get a mode demonstrated called ‘Break it down’ whereupon beginners can learn starting moves and evolve from there.
This could very well do for dancing what Guitar Hero/Rock Band did for rock in mainstream gaming.
We see him dancing on stage and the movements seem accurate and fluid. What is interesting is that the two folk stood behind him are being picked up by the camera and are intergrated into the visuals as background support dancers.
That is pretty cool, I have to admit.
MS Big Cheese Phil Spencer is back on stage.
Kinect will launch this holiday season. US Date is November 4th. Kinect will launch with 15 launch titles.
They have an exclusive ‘arrangement’ with Lucasarts. George Lucas in particular. Star wars Kinect?
Real gameplay footage coming up. Hmmm, looks very linear to me – You simply deflect laser blasts with the light saber and do the appropriate motions for the force power that you wish to use. Not convinced that it is real gameplay footage (No health bars, no HUD), but it will need some hard work regardless.
Turn 10, who made Forza are on stage.
Oooh, you can use Kinect with Forza. Again seems quite responsive, although I wonder how well it’ll do in more hectic races.
We get a trailer.
It’s a walk about interactive piece, where you can walk up to a car and look all around it, even kneeling down to look at the hubcaps. A motorhead’s dream for sure.
Now he got into the car and is looking around the inside of the car. Dashboard details, decal and everything is shown. It seems a simple concept, but the immersion factor seems undeniable.
A date was announced – 2011. Hmmm, Kinect enabled Forza 4 by the looks of it (even though ‘4’ wasn’t mentioned).
Out comes Don Mattrick again, yapping on about exclusive 360 experiences and the widespread appeal of Xbox 360.
He talks about launching a whole new ‘era’ of entertainment. Xbox 360 slim is shown.
It’s shiny black and formfactor wise a lot smaller, 250GB HDD, built in wi-fi and the price is the same. Hopefully, they’ve made it quieter too. It’s being shipped TODAY! WTF!
But….The audience each get a free 360 now!!! Bribery!!! Good lord!
No more Kinect core titles, No Kinect Price either. No FF: Versus XIII announcement and with that the MS Media Briefing is over.
E3 2010: Fallout Vegas Release Date Confirmed
Bethesda have today confirmed that the Obsidian developed Fallout Vegas, will hit PC, PS3 and 360 platforms on October 22nd in the UK.
Folks in the US get the game on the Tuesday of that week, some three days earlier on October 19th.
Good stuff.
*starts writing Christmas list*
Microsoft E3 2010 ‘All Ages’ Natal Event: Project Natal Is Called ‘Kinect’, First Games Shown
After Sunday night’s grandiose ‘technology-free’ unveiling of their motion control device, a few tidbits have managed to slip through regarding the device formerly known as Project Natal.
First up is the name. Microsoft have now confirmed that the name of the device is now the Microsoft ‘Kinect’. A funky little play on words for sure, but i’m not entirely sure how well it will resonate with consumers given the fact that we’ve been used to saying ‘Natal’ for the last twelve months.
In regards to games, snippets and brief montages were shown, with the games themselves currently being predictably skewed toward the casual end of the market.
The following games were shown, many with titles and specifics to be detailed at Microsoft’s E3 presser tonight:
Kinetcimals – Let’s you play and train with twenty different types of cat. Wow, can you feeeeeel the innovation already! I can’t.
Kinect Sports – This sporting collection of games has boxing, bowling, beach volleyball, track and field, football and table tennis. Really, no Golf? If you’re going to take ‘inspiration’ from something, at least do it right. Wii Golf in the Wii Sports collection was one of the first early flag-bearers of what the Wii could do and solidifed how enjoyable motion controls could be. Still, Kinect Football might be able to pull it off in a similar fashion, but the omission of a golf game is noticeable.
Kinect Adventures – Comprising of the river rafting and obstcale course mini-games that were leaked prior to the unveiling, I am quite surprised that they didn’t elect to combine this with Kinect Sports.
Dance Central – A dancing game from MTV. The difference being this time, that instead of merely waggling the Wiimote in mock emulation of real dancing, you get to flail your entire body about like a goldfish out of water.
Joy Ride – After being shown at E3 2009 as a free-to-play downloadable title which allowed you to use your own avatars, Joy Ride re-emerges this year with motion controls and a price tag. Thumbs down.
Star Wars Game – Aha! Something remotely interesting. Ever since day one with the Wii, gamers have been chomping at the bit to swing/waggle a virtual lightsaber in their living room and duel with the likes of Darth Vader and co. Well, the new Kinect Star Wars game promises that you can do this and more; allowing gamers to use force powers such as force lighting, push, grab and so forth.
Right first thing right off the bat; this line-up, if you can call it that is disappointing.
*Really* disappointing. Mired in clones and copies of existing Wii software, it reeks of bandwagon jumping in the most cynical way possible.
We must however realise the setting for the unveiling last night. It was designed with families in mind; those same families who in all likelihood already own a Wii and are looking to see what technological advancements Kinect can bring to the table. Therefore it makes sense that familiar games and gaming concepts are regurgitated for them.
This was not a presentation for the hardcore gamers out there. It wasn’t a presentation for you or I and one can only hope/pray/beg, that Microsoft have a substantial amount of decent software put back for their E3 media briefing tonight.
Because based on what has been seen so far, if they don’t, Kinect will sink and deservedly so.
Pre E3 2010: Sony Announces Motorstorm Apocalypse For PS3
In what appears to be the current fad, Sony have fired their big release guns early prior to E3 with a reveal of the third Motorstorm title known as Motorstorm Apocalypse.
Apocalypse really takes the whole ‘world gone to shit during a race’ idea and ups the ante quite considerably on the hostile environments of its predecessor, Motorstorm: Pacific Rift.
Set in a predominantly urban setting, you get buildings falling down around you, explosions, fire spreading everywhere, helicopters attacking you and just, well, lots of things going to complete shit. That’s not to suggest that the game is a ‘post-apocalyptic’ racer in the Fallout sense, but rather a game which embraces chaos in an urban setting.
Motorstorm Apocalypse doesn’t just let you roam the city streets either, it also allows you to race in sewers, across rooftops and even down on the beach, each with a huge amount of stuff blowing up and a healthy dose of chaos thrown in.
A nice twist to the proceedings is the fact that you have three different characters to choose from, with each representing not only a level of difficulty but crucially, a different stage of destruction in a particular level. For example, playing as one character you might be racing through the city already destroyed, with many of the downed buildings and structures acting as ramps and alternative routes through the level. If you were to play as the next character however, you would be playing that same level at the point when all of the destruction is taking place, providing a number of different longevity expanding ways to approach any given race.
Motorstorm Apocalypse also boasts sixteen player online multi-player, four player split-screen, persistent matchmaking, rankings, 3D support, vehichle customisation and a game creator mode.
Gaming website VG247.com has a pretty sweet interview with game director Matt Southern (which can be seen at the link below) and they described the game as ‘fucking lunacy’.
http://www.vg247.com/2010/06/10/interview-motorstorm-apocalypses-matt-southern/
Even at this early stage, Motormstorm Apocalypse is shaping up to be quite the formidable racer indeed and a solid component of Sony’s PS3 lineup at E3.
Can’t wait to see more on this.
Pre E3 2010: Sega Confirms Dreamcast Games Will Be Heading To XBLA/PSN
Eurogamer is reporting that Sega have today confirmed the long standing rumour that they intend to start re-releasing Dreamcast titles on Microsoft’s Xbox Live Arcade and Sony’s Playstation Network.
The titles will supposedly be updated with HD visuals and boast all the other mod-cons that we fussy bastards are used to these days; achievements, trophies, online leaderboards and full surround sound.
First up is Dreamcast launch title Sonic Adventure which should arrive sometime this Autumn, with the next title, Crazy Taxi, due to follow at an unspecified date afterward.
I dunno about you folks, but my Dreamcast has long since given up the ghost and as such i’m quite looking forward to playing games such as Sonic Adventure, Crazy Taxi, Jet Set Radio and *cough* Shenmue *cough* all over again in HD.
No doubt we’ll hear more at the increasingly awesome E3 next week.
Pre E3 2010: Warner Brothers Announces ‘Mortal Kombat’ For 2011 Release On 360 and PS3
New graphics engine? Check. Fully reinstated hard-18 gore? Check. Reinvented 2D fighting mechanics? Check. Online modes? Check. Massive single-player mode? Check.
To say I am stoked for this would be an understatement 🙂 I also like how they have kept the name to just ‘Mortal Kombat’, indicating a series reboot as opposed to a continuation of the existing Mortal Kombat franchise as we currently know it.
Expect to see this one recieve a full unveiling (and possible movie-tie in) at E3.
The first announcement trailer can be seen at the link below:
http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DgBY0Hzh0BSQ&h=fe835
And you folks that just love reading lines and lines of corporate hyperbole can read the official PR below:
Warner Bros. Interactive Entertainment Announces Mortal Kombat
Brutal Fighting Game Created By Original Game Developer With New Name – NetherRealm Studios
For PlayStation®3 computer entertainment system and Xbox 360® videogame and entertainment system from Microsoft
Warner Bros. Interactive Entertainment announces Mortal Kombat, the most brutal instalment of the landmark fighting game to date for release on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in 2011. Mortal Kombat is being developed by the newly re-named NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.
The newest chapter of the iconic fight franchise marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favourite Fatality is back and presented in more gory detail than ever before. In addition, Mortal Kombat introduces a number of new game-play features including tag team and the deepest story mode of any fighting game. Players can choose from an extensive line up of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several new game modes.
“We are bringing the Mortal Kombat franchise back to gamers with the talented NetherRealm Studios team creating the game fans long to play,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Re-establishing the brand with Warner Bros. Interactive Entertainment, Mortal Kombat innovates on past games while staying true to the brand’s legendary characters and fighting style.”
“We can’t wait for players to get their hands on Mortal Kombat,” said Ed Boon, Creative Director, NetherRealm Studios. “This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!”
Mortal Kombat introduces a number of new game modes as well as the most extensive online experience ever seen in a fighting game. Up to four players can battle “tag-team”- two players can team up in the new “Co-op Arcade Mode” or compete against another team online
Pre E3 2010: Telltale Games Doing Episodic Back To The Future Games
After the news earlier that point and click genre vets Telltale Games would be doing Jurassic Park, comes the revelation that the cherished Back To The Future films will also get episodic titles based upon them.
No further details have been given, but I personally believe the puzzle based point and click gameplay is a better fit for games based on Back To The Future instead of the much more action packed and tense Jurassic Park movies.
Looking forward to hearing more about this at E3.
Stay tuned.
Pre E3 2010: THQ Unveils Second WWE Title – WWE All Stars
Do you remember the days when wrestling games were as OTT and batshit insane as their real thing, with big larger-than-life characters doing impossible, gravity defying moves and boasting superhuman physiques? Well THQ does and with that in mind they are giving us WWE All Stars to counterpoint the wrestling-sim style gameplay that has been a hallmark of their Smackdown Vs Raw series.
In adapting the OTT theme, the aesthetics, specifically the character models, have taken their inspiration from comic books with John Cena in particular boasting an Incredible Hulk esque physique that is even more monstrous than his real-life physical appearance is. The Rock too also has had what appears to be ten tons of steroids pumped into him, with a similarly huge physique and exaggerated chin-reaching trademark side burns to match.
When the fists fly and grapples start happening it is only then that you get an idea of just what THQ is attempting to achieve here. Case in point; I just saw John Cena powebomb The Rock, catch him in mid-air after he bounced off of the canvas, drive him head-first into the mat and then lift him up for a jumping suplex that took both wrestlers some thirty feet off of the ground before they crashed back down to earth to a crescendo of a rippling shockwave heralding the end of a delightfully OTT ballad of grappling violence.
In actuality this game has a lot more in common with a traditional fighting game, with the emphasis on much faster gameplay, chaining combos, juggles, mid-air counters and of course the exaggerated physicality of the wrestlers proving to be in stark contrast to the relatively po-faced Smackdown Vs Raw titles.
Additionally, it is also said that each character will handle completely differently to one another, with timings, combos and other special abilities being unique to each character.
This could well be the breath of fresh air that wrestling games have needed.
The GameSpot exclusive reveal of the title can be seen below:
WWE: All Stars is due for release sometime in 2011 on the PS3, 360 and Wii.