Posts Tagged ‘E3’
Sony Acquires Content Streaming Specialist Gaikai For $380 million – What This Means For Playstation Gaming

It’s a done thing – though don’t expect much from the deal until the PS4/Orbis makes it’s next-generation bow.
It was supposed to be announced at Sony’s E3 press conference but it was not to be; instead nearly a month later, Sony and cloud gaming specialist Gaikai have confirmed that a deal has been struck for the Japanese hardware manufacturer to own the Dave Perry run outfit for the price of $380 million.
The purchase of Gaikai includes all of their technology and infrastructure; effectively providing Sony with a ready-made large network of datacentres to deliver streaming content to its consumers. More specifically, it fully enables them to branch out and create a full-on, bonafide cloud gaming platform.
Andrew House, group CEO of Sony Computer Entertainment had this to say regarding the deal:
“By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences. SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”
Cutting through the blurb, what this really means is that Sony will be able to supply a cloud-gaming service to its customers which would likely include the streamable PS3 demos and a smattering of PS2 and PSOne library content, as has been rumoured already. Such a service would be a tremendous boon for the company as it would not only allow them to embellish the forthcoming PS4 and the struggling Playstation Vita handheld with a great new feature that would enable widespread access to a whole library of PSOne and PS2 content, it would also allow them to monetize non-Playstation users too; with the streaming service also being made available to tablets and smartphones.
I would also wager a significant amount of money that the service would be a Playstation Plus exclusive so as to further incentivise that initiative and get that many more subscribers on board.
The specifics for the deal have yet to manifest themselves, but until they do; the potential of the deal is blatant and obvious for all to see. I’ll have more on this as and when the particulars become available, until that comes to pass however, feel free to try out the Gaikai cloud gaming experience by clicking on the Gaikai logo below:
Jump In, Nobody Cares – Microsoft E3 2012 Press Conference Analysis

If you’re looking for the Microsoft of 2009 you’ve come to the wrong place. They have E3 2013 booked instead. Thank you for your time.
Of all three console manufacturers, the next-gen white elephant in the room loomed no larger than it did at Microsoft’s E3 press conference.
While not quite a train wreck raging with the fires of fanboy discontent, the Microsoft press conference was nevertheless the weakest of the three (narrowly beating out Nintendo’s second time screw up at unveiling the WiiU). Of the three manufacturers doing press conferences at E3 2012, Microsoft had the least stakes to play for since they weren’t trying to reinvigorate a flagging handheld or attempt to relaunch a brand new home console in the eyes of Joe Consumer.
Still, while the bright-spots were very few and far between they nonetheless were still there, beginning unsurprisingly with 343 Industries Halo 4.
Halo 4 – The fight starts, again.

There really wasn’t anything else at the presser that even remotely approached the same level of gravitas.
It was common knowledge that regardless of whatever else Microsoft was going to announce, that Halo 4 would be the centrepiece of their briefing. It was generally accepted thinking that Halo 4 was to be the solid and dependable title that would back up more significant, surprising announcements.
As it turned out there actually weren’t any terribly significant or surprising announcements and as luck would have it, Halo 4 actually stepped up to the plate; sneaking up on us all and delivering some of the most solid looking gameplay the series has seen for a long time.
Boasting a dramatic live-action introduction which segued into an in-game cut-scene, followed by some sumptuous jungle based gunplay, Halo 4 boasted polished visuals, classic and brand-new weaponry and a completely brand new foe for the eponymous Master Chief to combat (the cool looking tech/insect hyrbid race known as the Prometheans) . In short, Halo 4 looked every bit like the presser centrepiece for the Redmond software and hardware giant at E3.
Besides ‘just’ having a solid presser centrepiece, Halo 4 fulfilled another mandate; it reassured gamers that the Halo franchise remains in safe hands since creators and long-time custodians Bungie, left the IP in Microsoft’s hands in 2010.
Indeed, new developers 343 Industries have made fired an indomitable opening salvo for the new Halo trilogy – laying the sort of blueprint that should give gamers a confidence restoring glimpse into the state of Halo for the next seven to ten years.
DLC Announcements – When Exclusivity Fails You Let Them On Stage Anyway
A popular Microsoft tactic for the last few years has been to secure timed exclusivity on downloadable content for perceivably popular third-party releases. This year was no different with Microsoft getting first dibs on DLC for Tomb Raider, Resident Evil 6 and Call of Duty: Black Ops 2.
One thing that did surprise was that two of the games at their conference didn’t have any DLC timed exclusivity tied in with them. The highly anticipated Splinter Cell: Blacklist, was simply demonstrated for nearly ten minutes with no mention of exclusive features or DLC for the Microsoft platform (interesting given Conviction’s 360-only release), and South Park: The Stick Of Truth, was talked about on stage briefly by series creators Trey Parker and Matt Stone, but again, no exclusive 360-centric features or DLC were announced.
Unless I’m missing something, it seems a tad pointless for Microsoft to showcase multiplatform titles at their presser without the promise of any content unique to the Xbox 360 platform.
Effectively, they are freely showcasing titles that may be bought on competing systems with no unique differential (at this point at least) to convince customers to stick with the 360 SKU. That, ladies and gentlemen, is madness.
Like Clockwork – Social Apps & Nike Plus
Continuing their relentless crusade to ensure that the 360 is the centrepiece of the living room, Microsoft announced that more social apps would be available to users in the forthcoming months and that they had also entered into a partnership with sports label Nike, to create ‘Nike Plus’, a Kinect focused workout title.
Normally, multi-media and social stuff like this would be a sore-point of contention with many folk where press conference time should be dedicated to gaming, it’s innovations and additional related possibilities. In the context of their showing and realising the point of the Xbox 360’s life-cycle that we are in, it serves to fortify the notion that Microsoft are in a holding pattern until next year, where they get to announce and gleefully showcase their next lump of money-gobbling plastic to the world.
Essentially then, they can get away with devoting nearly a half a hour to this sort of the stuff now, but next year, where we expect to be over-fucking-whelmed by a cascade of quality first-party and third-party titles for the system that they would want us to purchase later that year, this sort of shit really isn’t going to fly.
Gears of War: Judgement – Entering The Breach Between Generations
Leaked just hours before the Microsoft presser was due to commence, this newest entry in the Gears of War saga was rumoured for good while, with the murmurings of both Bulletstorm developer People Can Fly and the game being a prequel, being accurately founded.
Set as a prequel to the events witnessed in the Gears of War trilogy, the primary protagonist has shifted from the gruff and muscle headed Marcus Fenix to the gruff, muscle headed and venom-tongued Baird. Based on the ever-so-brief snippets of video that have been released, gameplay-wise the game appears to have endured an equally conservative shift with People Can Fly taking the route of least resistance in showcasing a game that looks nigh-on identical to Gears of War 3.
For a developer new to such a big, blockbuster franchise this cautious and minimally risky entry in the series makes sense given the solid set of expectations that fans have for the series and also the fact that we’re in the twilight years for the platform that birthed this hugely successful IP in the first place. For those of us wanting to see the IP branch out and strike out onto some new ground, we’re very likely going to have to wait until its next-generation debut.
In actuality though, while Gears of War: Judgement looks like perfect franchise stop-gap fodder as we carefully make the leap between this generation and the next, the stigma of carrying such a moniker shouldn’t really be any cause for concern – it’s still a Gears of War title and by proxy of that fact; it still looks to be extremely solid.
In short, franchise-fans should remain entertained by this latest installment, but it won’t attract any new blood to their player base given the relatively safe road that the developers have travelled here in regards to the gameplay and new features.
Limp Wingmen – The ‘Other’ First Party Titles Forza: Horizon, Fable: The Journey & Dance Central 3
Another franchise that is getting a spin-off title prior to its proper next-gen debut is Microsoft’s Forza Motorsport series with the introduction of Forza: Horizon. Distancing itself from the track-based simulation shenanigans that the series is known for, the Playground Games developed Forza Horizon is instead much more reminiscent of games like Test Drive Unlimited with its focus on open-world exploratory driving and motorsport lifestyle.
The official trailer for the game that was released at that show (which you can see below) was predictably showy; high on sizzle, low on steak and it’s really in the gameplay footage that managed to sneak out just before the show and after that we can get any sort of indication of the game’s quality.
To this end Forza Motorsport filled a strange a niche in the Microsoft presser – it appeared in trailer form to let everyone know that Microsoft have another first-party in the tube that isn’t called Halo or Gears of War, but did little else besides. Other than a mere, albeit flashy confirmation of it’s existence, no gameplay was shown or feature-set talked about on-stage – a somewhat troubling vote in confidence in the title given that we are now less than four months away from it’s launch.
Another game that only appeared in trailer format (and is also due for release in a few short months) was Lionhead’s Fable Kinect title, Fable: The Journey. Whilst they had the decency to make the trailer in-game, they should have had more decency to not even show it all. The game looked horrendous quite frankly – coming across as little other than a Kinect-driven light-gun title, the title looked uninspiring, rough and just downright awful. Take a look at the trailer below and cringe away:
Next up was Harmonix’s Dance Central 3 which was showcased by a combination of sizzle-reel trailer and Usher, of all fucking people, doing his jive-thang on stage and reminding us that A) Nobody can dance like him and that B) Nobody wants to. Really, his presence was merely there to market the ‘new’ feature of being able to mimic the dance routines of famous artists and also to reinforce the fact that Microsoft are THAT hip company who have their finger on the pulse on everybody under twenty-one years old.
In the end though, while certainly solid-enough based on the fact that little else will be changed over it’s highly accomplished predecessors, Dance Central 3 feels like more of the same instead of a little of something new.
Arguably, like the majority of the Microsoft first-party line-up, Dance Central 3 reeks of the fetid smell of conservatism; a smell bourne of Microsoft’s desire to save all of the really good stuff for their next-generation debut and as a result, serve as poor first-party wingmen for Halo 4 later this year.
Microsoft Smartglass – How To Make 2004 Seem New (and relevant) Again.
One thing that Microsoft made a rather large noise about at their conference was Microsoft Smartglass. Effectively a piece of connectivity tech, SmartGlass allows gamers to link their Xbox console to their smartphones and tablet devices for a number of different supplementary tasks and activities.

Microsoft believe that this is a difference-maker when it comes to new and involving gameplay experiences. It isn’t.
In one instance in which this was shown, EA had a player devising NFL strategies in-game on a Windows tablet, allowing instantaneous play of their chosen strategy in the game. In another example, Halo 4 developers 343 Industries displayed an interactive codex of information while Halo 4 was playing, in addition to a slew of matchmaking and other multiplayer features being done on the small screen instead of the TV.
While it sounds like a nice thing to have, it by no means sounds essential – it’s function and purpose consigning it to an extra-curricular augmentation of the gameplay experience rather than a meaningful addition to it. Smartglass then, provides Xbox 360 (and likely 720) owners with the sort of companion-like gameplay experiences that Nintendo DS owners have had for nearly eight years now. While the tech remains interesting at face value at least, I remain less than optimistic that many devs will look at the extra screen available to them and not proclaim “Yay! MAPS!”.
Microsoft @ E3 2012 – Conclusion
Boasting a barely perfunctory line-up of safe titles, you get the impression that only a small handful of folks at Microsoft give any sort of shit about the first-party fortunes of the console with the rest of the Microsoft Hive busying themselves for the unveiling of the next Xbox at E3 2013.
With the exception of the Microsoft SmartScreen – a tech that effectively gives 360 owners the same gameplay possibilities as Nintendo DS owners have had since 2004, everything else that was on display in their conference could largely be seen coming a mile off.
Halo 4 was a large (if unexpectedly spectacular) part of their line-up alongside an expected showing of previously announced first-party spin-off properties in Forza Horizon and Gears of War: Judgement. While Halo 4 certainly performed it’s vocation admirably as their centrifugal first-party offering, but backed up by some relatively limp and unexciting company in the form of Fable: The Journey, Forza: Horizon and Dance Central 3. Gears of War: Judgement was really the game that Microsoft should have positioned alongside Halo 4 to propel the 360 into next year where the veritable flood of triple-A third-party software would likely continue to buoy the platform to growth anyway, but alas, this was not to be.
Demonstrations of multiplat blockbusters such as Tomb Raider, Resident Evil 6 and Black Ops 2 did the usual shtick of combining fresh looks at these games alongside announcements of timed exclusivity on DLC for the Microsoft platform, despite some of them being given precious show time without any exclusivity announced at all.
Continuing on, further exposition of forthcoming social and TV applications continued to be an unfortunate hallmark for Microsoft at E3 alongside showings of Kinect fitness title Nike + and naff looking Kinect exclusive titles like Fable: The Journey.
Really it wasn’t so much the content that was there that troubled, more instead; it was the content that wasn’t. Things that would have bolstered their anaemic software offering such as details of the forthcoming Summer of Arcade were omitted from the presser altogether (they were announced on the official blog hours later) in favour of having Usher flail about on stage for nearly ten minutes in some vague attempt to shill the dance routine features of the next Dance Central title.
Overall then, if Microsoft didn’t seem like they were trying to capture the hearts and minds of all us at E3 it’s because they weren’t. As I write this article, Microsoft is readying the next generation successor to the Xbox 360 and as sure as I am that Microsoft are glad that E3 2012 is over, I’m just as sure the next year, everything that they’ve held back will be brought to the fore to make that machine have the best debut possible.
Well, they better do at any rate.
Wii U Get It Right Nintendo? Nintendo E3 2012 Press Conference Analysis
It’s clear to me now that Nintendo really didn’t realise the opportunity that they had at E3 2012; essentially their second attempt to unveil their next home console to Joe Consumer and get the ball rolling with some positive momentum five months prior to its launch.
They didn’t realise this simply because despite the fact that the whole conference was geared towards the new hardware, as a showcase for the WiiU the whole thing was horribly botched – dangerously approaching the ineptitude of last year’s dismal and confused showing.
In regards to the software side of things, particularly the first-party stuff, they started off well enough with Pikmin 3 and New Super Mario Bros U, but after that they completely fizzled out; people expected more – they expected one big first party bombshell after another. Ninty’s one great card they have always been able to play is the strength and general level of innovation when it comes to their first-party IP’s – there really wasn’t any of that on show here and troublingly, some real key-players simply were not present at all.
Sure, Pikmin 3 looked good (not great), but everybody expected it; New Super Mario Bros U on the other hand, was a shining example of Nintendo playing it far too safe both creatively and commercially since not only can I not recall a time where Ninty had TWO ‘New’ Super Mario Bros titles on the same show (the 3DS had a New Super Mario Bros 2 title), but the games looked so unbelievably similar it almost beggars belief that the game is being positioned as a ‘killer app’ for the machine when it launches in November.
Would it really have hurt them so much to do a ‘Super Mario Galaxy Wii U’ – a game that not only in qualitative terms, would likely be up there with the legendary Wii titles but would also do justice to the extra grunt that the Wii U packs? Sure, I get the fact that Nintendo have never been about the graphics, but nevertheless, I feel that it would be an important tick to put in that box if they want to fulfil their quest of getting the alienated core gamer back on board.
Moving on, any sort of new Zelda title announcement was MIA which was cripplingly stupid on two fronts; firstly, it was the most logical follow-up ever to the superb tech demo that was shown last year (what was that about graphics Nintendo?) and secondly, a Zelda title (or at least news of one), is a damn near requirement to stoking the fires amongst not only the Nintendo faithful (who must be overdosing on Prozac by now after that conference), but the core gamer also.
So as an overview – we have a 2D focused Mario title which looks not unlike the previously released NDS/Wii titles; a Pikmin game that everybody knew was coming and boasts minor differences over its nearly eight year old prequel, no new other first-party IP updates (Metroid, Donkey Kong, F-Zero, the list goes on) and finally, we have no news of a Zelda title being anywhere near the launch window of the console (current reports put it as far as 2 years out).
Oh and don’t think I’ve forgotten about ‘Nintendo Land’ either. Obviously it’s a tad churlish to start shitting on it before we have it on our hands, but the claims of it being the Wii U’s ‘Wii Sports’ ring hollow when the game is effectively 12 or so mini-games with a table focus and comes across more like a ‘Wii Play’ style proof-of-concept set of activities rather than a ‘Wii Sports’ killer app equivalent.
Regarding Nintendo Land, apparently, the Zelda component of it was absolutely awesome, but instead they deigned to show the Luigi haunted house side of things, which looked contrived, un-exciting and unfinished (frame-rates dropped below 15fps at times; worrying considering how little was going on-screen, though I suspect that this was down to unoptimised code more than anything).
Despite their assertion to their contrary, I truly hope that they aren’t pinning all of their hopes on Nintendo Land as some great white hope to epitomise everything that the WiiU is about, because at this stage it just doesn’t have the same impact as a ‘Wii Sports’ or a ‘Mario Galaxy’.
Third-party wise, Nintendo pretty much gave themselves both barrels in the face.
Right so instead of showing off the likes of Aliens: Colonial Marines running with unique features on the console (y’know a game that it isn’t out yet, people are excited about and the developers themselves enthusiastically claim that the WiiU version is the best version), we get a nearly ten minute presentation of Batman: Arkham City Armoured Edition – a game that we all played eight months ago now but now has added touch-screen irritations for you to deal with. Smashing stuff.
Then on top of that, we get a sizzle reel showing off some more third-party games (a lot of the footage looks to be culled from the 360/PS3 versions) and some additional casual cack showreel from Ubisoft (AC3 nonwithstanding) and that was that. Mind-blowing.

For the love of Cthulu why did this need to be demonstrated on-stage at the expense of, y’know, something NEW?
What they should have done, is relegated Batman to that sodding showreel and done on-stage demonstrations of Assassins Creed 3 and Aliens: CM; two games that really take advantage of the additional control methods offered by the machine and whose developers have been singing praises about since last year’s E3. Both titles (AC3 and Aliens) are hugely anticipated games with a lot of buzz surrounding them, yet they found themselves relegated to the showreel. Also, why the hell was innovative FPS ZombiU, a game that received more than a few decent reviews from the showfloor, shown only as a CG video during the presser? It just doesn’t make sense.
People don’t give a shit about rendered movies – they care about the actual fucking game. You would think that this was 2005 or something. And another thing; where in the blue fuck was Platinum Games P-100? A game which has totally enamoured pretty much everybody who played it on the showfloor and would appear to be jewel of the WiiU’s third party crown – and yet, it was nowhere to be seen. Complete and utter madness.

Project P-100, one of very best WiiU titles in development, but apparently not good enough to even be MENTIONED at the presser. Dumb. As. Rocks.
Speaking of 2005, another thing that stuck out like a sore thumb was the lack of any mention regarding their online gaming infrastructure. Sure, Miiverse is quirky and the social innovations that it enables are pretty inspired, but where was the meat ‘n’ spuds of the Wii U online gaming experience? Where was the indelible proof that friend codes are dead forever and people have names/tags that can be sought out? Where was the Xbox Live esque UI allowing you to create online gaming parties and multi-task with downloads? Where was the new look WiiU store? Where were any of these things that were supposed to remind us that Nintendo is trying to make its online offering relevant?
And then finally, the coup de grace was of course the complete lack of pricing, release details or software line-up which was we all thought was going to happen but didn’t when Reggie said at the end of the presser: “and look what we have for you now…” and just proceeded to show a flyby of Nintendo Land. Brilliant. Thanks for that Reggie; I really wanted that – a flyby of a game that I was struggling to muster the enthusiasm for in the first place in lieu of ACTUAL FUCKING LOGISTICAL DETAILS ABOUT THE CONSOLE YOU ARE TRYING TO SELL TO US.
*Breathes deeply*. Despite what this analysis may lead you to believe, I actually love the idea of the WiiU hardware – the thought of being able to play games on a tablet which can function separately or interact dynamically with the console itself is pretty astounding to me; moreso when I think about the typical strength of Nintendo’s first party offerings in galvanising such an interesting concept. I’m just not *sold* on it based on what I observed at their press conference at this year’s E3.

This apparently will be the game that will have the same gravitas and effect on customers as Wii Sports did in converting them to Nintendo’s cause. SPOILER: It won’t.
They have a lot of work to do if they want to secure the ‘core’ audience that they believe they alienated with the Wii and despite the commonly held belief that Nintendo operate in their own generation, next year will very likely mark the launch of the next home consoles from Sony and Microsoft and Ninty really can’t afford to have a lackluster inaugrual year with this console.
Quite frankly, anybody who feels that Nintendo had a conference remotely approaching anything decent has bigger problems to worry about.
Like not breathing out of their cake-holes for starters.
E3 2012 – Brutality Personified: New Sleeping Dogs Trailer Escapes Into The Wild
Guns! Cars! Bikes! Tattoos! Torture! It’s all here in the latest and most stylish trailer for Square-Enix’s ope-world, undercover Triad actioner Sleeping Dogs.
Don’t take my word for it though; have a look for yourself below:
Sleeping Dogs releases in both standard and limited editions versions for 360, PC and PS3 platforms on August 17, 2012.
E3 2012 – For Your Viewing Pleasure: All Five E3 2012 Presser’s Available For You To View & Download In High-Definition At Your Leisure. Relieve The Mediocrity!
As the title suggests! Enjoy!
E3 2012 took place between June 5-7th, 2012. It mostly wasn’t brilliant.
E3 2012 – Nintendo Press Conference: Open-World WiiU Lego Title ‘Lego City’ Gets Trailered
One relatively pleasant little surprise at the Nintendo WiiU software presser, was the first real trailer for Lego City, an open-world, third-person crime-busting title set in the Lego Universe.
Combining the usual charming Lego aesthetic and innovative use of the WiiU tablet (in one example, your objectives are transmitted to you through the tablet), Lego Universe was a breath of fresh air of sorts. The game itself looked like some sort of crazy crossover between the Lego Star Wars/Batman/etc. titles and an open world sandbox game such as GTA.
Have a look at the trailer below and see what you think for yourself:
Lego City is due to release exclusively on WiiU at a date to be announced.
E3 2012 – Nintendo Press Conference: WiiU Third Party Sizzle Reel Video
Sadly, Nintendo didn’t have anywhere near enough time to demonstrate all of the third-party support that has been pledged for WiiU during their presser.
As a result, a great deal of it was compressed into a sizzle reel for the audience to watch. Within that sizzle reel you can expect to see the likes of:
- Darksiders 2
- Mass Effect 3
- Tank! Tank! Tank!
- Tekken Tag Tournament 2
- Trine 2: Director’s Cut
- Ninja Gaiden 3: Razor’s Edge
- Aliens: Colonial Marines
The sizzle reel can be viewed at the embed shown below:
E3 2012 – Nintendo Press Conference: Scribblenauts Unlimited Demonstrated On WiiU
In retrospect, it should have seemed like the perfect fit and by proxy something that we should have expected so really, the announcement of Scribblenauts while perhaps not terribly surprising, is still nonetheless welcome.
Boasting HD visuals (i’m not sure it really needs them, but hey ho), additional creation phrases and all brand new missions, Scribblenauts looked to be the definitive version of what was an always entertaining game to begin with. Here’s hoping that they don’t charge an exorbitant price tag for what is really quite an old game at it’s core.
The Scribblenauts Unlimited trailer can be glimpsed below:
Scribblenauts Unlimited is due to release on the WiiU on it’s launch day. A Nintendo 3DS version of the game is scheduled to arrive at roughly the same time.