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Posts Tagged ‘Square-Enix

Square-Enix announces Kingdom Hearts HD 2.5 ReMIX; due worldwide on PS3 in 2014

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Doing what everybody hoped/knew they would do, Square-Enix has this morning officially announced Kingdom Hearts 2.5 ReMIX.

The compilation is due to release on PlayStation 3 sometime next year.

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Final Fantasy VII Re-release Confirmed For PC – Announcement Trailer That Actually Doesn’t Show Anything New Inside

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If you’ve just woken up after being in a fifteen year coma – it’s cool, you can STILL play Final Fantasy VII on your PC.

Square-Enix have announced that Final Fantasy VII will be re-released on the PC sometime this year in downloadable form; confirming the rumours that were swirling around last month, the game will come optimised for new PC hardware, boast achievements, cloud saves and other features in an attempt to make it feel all modern and stuff.

Very kindly, Square-Enix have released both the minimum specs and the announcement trailer for the game, both of which you can see below.

The trailer itself however, is just culled cut-scene footage and as a result, doesn’t exactly show us just how extensively it’s been ‘optimised’ in-game.  Ah well, never mind; it’s like last fifteen years never happened.

I suppose we should just be thankful that IT EXISTS.  The official web-site for the game can be found here, but be warned, people have been hammering the hell out of it all day since the announcement and as a result, it’s going up and down like a sodding yoyo.

Minimum specs for the re-release are:

  • Microsoft Windows XP/Vista/7 (32/64-bit)
  • 2GHz Processor or faster
  • 1GB RAM
  • DirectX 9-compatible graphic card

Final Fantasy VII PC will be released later this year, exclusively on the Square-Enix digital store.

Written by bitsnark

July 4, 2012 at 12:34 pm

Square-Enix Confirms Tomb Raider And Hitman: Absolution For Eurogamer Expo – Sensationalist Groping And Killer Female Clergy Not Included

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If you have a ticket, you’ll actually be PLAYING this at the show. Feel free to leave your issues regarding the recent controversy at the door eh?

Following on from their respective PR shitstorms seen here and here respectively, publisher Square-Enix has announced that both Tomb Raider and Hitman: Absolution will be playable on the show floor at this year’s Eurogamer Expo.

It’ll be refreshing just to get these games in our hands and push the sight and thought of terrifyingly inept PR cretins to the back of our minds as we attempt to lose ourselves in what should otherwise be two, very promising titles.

The announcement of the Square-Enix twosome being present at the show follows announcements from Ubisoft and Capcom that many of their banner titles would also be playable on the show floor, inclusive of the likes of the recently delayed Far Cry 3, Assassins Creed 3, DmC and Resident Evil 6.

Overall, it’s looking like it’ll be a pretty stacked show and if you haven’t gotten a ticket by now, you must be some sort of disgustingly cretinous miscreant.

Right your ship and buy them here while you still can.

What’s your excuse this time? Did your cat explode?

The Eurogamer Expo is due to take place this year on September 27-30 at Earls Court in London.

Written by bitsnark

June 28, 2012 at 9:25 am

E3 2012 – Square-Enix Unleashes Their Next-Gen ‘Luminous’ Engine On Us Ordinary Folk

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With Epic Games firing the opening salvo in the next-generation war on visuals, it had seemed like it would only be a matter of time until one of the regulars Crytek/id Software/DICE would start firing back; showing us all what to expect from their graphical middleware in the next-generation of consoles and PC hardware.

No, instead it was Final Fantasy developers Square-Enix who responded to the call – showing off their next-gen ready ‘Luminous’ engine; a piece of technical wizardary that truly aims to bridge the gap between in-game and pre-rendered visuals.  Despite the crazy amount of graphical complexity here, the engine is seemingly hugely scalable; able to run on everything from low-powered mobile devices, all the way up to the next-generation of consoles.

Have a peek at the tech demo below and see what you think.

I think it looks amazing, quite frankly:

The Luminious Engine will be the graphics technology that will power the majority of Square-Enix’s titles for next-generation consoles and PC.  Expect to see and hear more soon.

Written by bitsnark

June 6, 2012 at 7:10 am

E3 2012 – Brutality Personified: New Sleeping Dogs Trailer Escapes Into The Wild

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Guns! Cars! Bikes! Tattoos! Torture! It’s all here in the latest and most stylish trailer for Square-Enix’s ope-world, undercover Triad actioner Sleeping Dogs.

Don’t take my word for it though; have a look for yourself below:

Sleeping Dogs releases in both standard and limited editions versions for 360, PC and PS3 platforms on August 17, 2012. 

Written by bitsnark

June 6, 2012 at 6:49 am

Pre-E3 2012: Square-Enix releases another trailer for Kingdom Hearts: Dream Drop Distance 3D

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Less than three weeks after the last Kingdom Hearts: 3D trailer (i’m not going to regurgitate the whole subtitle – it’s stupid) hit the intertubes, comes another trailer for the game just days before E3.

It’s not as long as the previous trailer, ‘just’ four minutes versus the nearly ten minutes of the latter, but it still manages to show some fresh scenes and locales not previously witnessed.

You can see for yourself by clicking on the embed below (I just wish, really, really wish, that they would dump that shitty border in every KH trailer that they put out – it looks horrendous):

Kingdom Hearts: Dream Drop Distance 3D will release sometime this summer for the Nintendo 3DS. 

Written by bitsnark

June 1, 2012 at 2:56 pm

Pre E3-2012: Tomb Raider gets a date – 5th March 2013 and a brand new trailer showing (what else) Lara in danger

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Publisher Square-Enix has today confirmed that the second reboot of the Tomb Raider franchise will make it’s highly anticipated bow on March 5th, 2013 for 360, PS3 & PC.

Additional weight to this confirmation comes from the end of a newly released trailer – depicting Lara in full survival mode; hunting for food before being captured and tortured by some unsavoury types.

The trailer can be seen below and looks pretty fucking amazing quite frankly; I just hope that the game doesn’t rely too much on scripted events.

Take a look:

Tomb Raider is due to arrive on 360, PS3 & PC platforms on March 5th, 2013.

Written by bitsnark

June 1, 2012 at 8:48 am

A forthcoming guilty pleasure: Sleeping Dogs

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Sleeping Dogs never used to be known as such.  No, instead the game that we now know by it’s slumbering canine monkier was actually going to be True Crime: Hong Kong and was going to be published by Activision Blizzard.

The reason for the name-change and the change in corporate overlords (from Acti to Square-Enix) was due to the fact that well, Activision thought the game ‘wouldn’t meet their high quality standards’, which was roundabout suit talk for saying that they thought the game was shit and as a result, the game was canned.

For the uninitated, True Crime: Hong Kong was to be an open-world, GTA-esque title set in Hong Kong mixing in free-roaming and martial arts combat elements to create something a little more brutal than what the genre typically sees.

United Front Games, the developers behind the game, kept the idea alive though and one thing lead to another and before they knew it, Square-Enix were poking their noses in and said to them – “You know what? You have something decent here, let’s take that ball and run with it”.

And so here we are – Sleeping Dogs.  A game that while perhaps lacking that top-tier spit and polish of Rockstar’s open world opus at this stage, certainly appears to have it’s sights set on satisfying the player with a heady cocktail of deep hand-to-hand combat (inspired by Batman: Arkham City no less – not a bad thing), free-roaming vehicle travel and combat and a twisty-turny story of undercover police work in the Triad gangs played out against the backdrop of China’s brightest city.

Below is the ‘Sleeping Dogs 101’ trailer, a nice little video which gives a fairly comprehensive overview of what to expect from the game:

As you can clearly see, the game certainly doesn’t skip on the brutality of visceral hand-to-hand combat with a myriad of disarmings, counters and environmental kills showcasing a the sort of depth in fighting system that open world games rarely enjoy.

Some of those environmental kills are downright nasty too; with folks getting their faces set on fire, their heads slammed in car doors and some poor chap getting split in two by heavy machinery.  Ouch.

It’s not just the combat either.  The driving and exploring facets of the game appear to be robust also; mixing up acrobatics (jumping from car to car and hanging off the side of lorries for dear life) with drive-by shootings and vehicle to vehicle combat – the game looks to carry the satisfying brutality wherever the action goes with due aplomb.

But why, despite this praise, have I categorised it as a ‘guilty pleasure’?  Well its due to a nagging feeling that despite the compelling nature of all of these parts, the final product might not quite equal the sum of its parts.

Firstly, the visuals.  The game looks good, but not spectacular.  A lot of the character models appear fairly generic and their animations immediately go into ‘spread your arms and legs ragdoll-style’ as soon as they die – appearing much less natural than the likes of GTA IV where the animations appear to be a lot more believeable, thanks to the Euphoria animation system that the game possesses.  The frame-rate also appears to vary quite wildly.  On-foot sections appear to shift along at a decent enough pace, but when the cars start speeding and the explosions start happening, things seemingly start entering jerk-o-vision, resulting in a choppy and less than smooth screen update.

Next up is the storyline.  Everything that we have seen so far, seems to lend credence to the idea that Sleeping Dogs is merely content to be a competent homage to Chinese action cinema, rather than trying to weave a tale with any sort of verve or surprises.

Finally, the other aspect of the game that could disappoint is the missions themselves.  How much variety can they possibly have beyond ‘kill this guy’ or ‘chase this guy’ or ‘pick this up for me’?  Again, this will likely tie directly into how sophisticated the narrative is, so if the plot falls flat than it wouldn’t be unreasonable to infer that the missions attached to them might as well.

Despite these reservations, the game still has a place reserved on my shelf for the simple reason that i’ve been a fan of roaming fighters like Streets of Rage and Final Fight for a long time now, and that, on face value at least, it appears to have a unique way with violence that very few games have.

Sure, Sleeping Dogs certainly attempts to join the clique of Saints Row and GTA but the Square-Enix published title has something unique to offer which it’s established rivals really don’t; a solid focus on melee combat and the cinematic elements of Hong Kong action cinema – which despite their signicant contributions to kinetic-action cinema at large, appear to be all but forgotten by videogames thus far.

Sleeping Dogs is due on 360, PS3 and PC in both standard and limited edition formats on August 17th, 2012.

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