BitSnark

Random scribblings by a prick. Enjoy.

Posts Tagged ‘Steam

Sega Announces NiGHTS Into Dreams HD Re-Release For Later This Year – Forgets The Spit ‘n’ Polish

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One of the most fondly remembered games from the Sega Saturn deserves more than just the ‘lick’ of HD paint that it currently has. Singular.

Sega has announced a HD re-release for their 1996 Sega Saturn cult hit, Nights Into Dreams, which is due to drop later this year on 360, PS3 and PC (via Steam) platforms.

As well as having all of the usual mod-cons like achievements, trophies and a new lick of HD paint, the game also bundles in the original Sega Saturn version with the original visuals intact as a freebie.  Whilst any day in which anything remotely Nights orientated gets announced should be looked upon as a good day, i’m left distinctly underwhelmed by the title’s HD resurrection.  The reason for my dissatisfaction is purely superficial – the supposedly ‘new’ high definition visuals look chuffing awful; drawing attention to the fact that this looks like the laziest and most cynical ‘HD update’ seen in a long while.

The whole thing has essentially been upscaled into 720p with the sixteen year old assets being brought along for the ride, kicking and screaming.  That’s it – that’s the extent of these ‘new’ visuals – a resolution upscale.  Thanks for that.

It looks fairly atrocious and this sad issue is exasperated by the fact that in the trailer below, footage is shown of the bundled Saturn version and it looks almost indistinguishable from the high definition version.

Not happy.  In addition, to say that it doesn’t exactly light a fire of confidence regarding my hopes for a quality Shenmue HD re-release would be understatement of the year at this point.

Watch and cry below:

NiGHTS Into Dreams is due to be released sometime later this year on 360, PS3 and Steam.  OR, you could just bring out your Sega Saturn and play it NOW.

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Written by bitsnark

July 6, 2012 at 9:38 am

Gorgeous Looking Water Physics Platformer ‘Walter’, Emerges From Former Test-Drive Unlimited Dev Blossom Minds – Debut Trailer Released

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Blossom Minds, an off-shoot of Test Drive Unlimited developer Eden Games has today released the trailer for it’s inaugral effort – a water physics platformer that goes by the pun-tastic name of ‘Walter’.

Besides boasting a charming art-style and looking utterly gorgeous, Walter looks like on initial impression at least that it will play as well as it looks.  Playing as a sentient blob of water with eyes, the titular ‘Walter’ can change his mass, form and density to suit any situation.  See a long series of peaks and trough tubing that needs to be overcome? Walter can transform himself into a trickle of water to speedily race up and down the tubes far quicker than if he was to remain as a blob of water; otherwise forced to slowly plod through.  Another great example of how denisty and form affect the gameplay is one instance in the trailer where Walter is required to maintain a frozen ice-cube state to complete the level and he does this by keeping under dynamically moving shadows in order to prevent himself from melting.

It really looks like compelling stuff and while no formats have been announced, smart money is on an XBLA, PSN and Steam release sometime during the vague ‘2013’ release window that has been pegged for the game.

The trailer for ‘Walter’ is embedded below:

Walter is due to be released on formats to be announced sometime in 2013.

Written by bitsnark

June 13, 2012 at 1:40 pm

Carmageddon: Reincarnation Kickstarter is now fully funded with 10 days to go.

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For those of you missing your fix of gore splattered, pedestrian running down fun, Stainless Games has announced that their Carmageddon: Reincarnation Kickstarter has managed to meet its target of $400,000 with ten days left on the clock.

As of right now, the Kickstarter currently stands at $422,298, with additional funds going towards additional game features or a really swanky office party for the devs.

Carmageddon: Reincarnation is a remake of the original Carmageddon title which came out nearly fifteen years ago on June 30th, 1997.

Obviously elated (and sounding a little bit drunk) at reaching their Kickstarter target, an update on the official Carmageddon Kickstarter page said the following:

“We MADE IT! Thanks to ALL OF YOU for the support and backing so far! As you’ll see, I don’t have the power of speech or typing completely down at the moment (some would say, most of the time…) as I’m STUNNED at the speed it’s happened this weekend!  FANTASTIC job everyone… AMAZING! We got there with 10 days still to go! Have a BEER and a GREAT DAY! I’ll be adding a message from the whole Stainless gang later, as we’re getting together to CELEBRATE what YOU’VE DONE! :D”.

Since then the developer has released two milestone and ‘Thank You’ videos that you can see below:

Carmageddon: Reincarnation is due to arrive on the PC in February 2013 and XBLA/PSN later on that year.

Written by bitsnark

May 28, 2012 at 9:34 am

SHUT UP AND READ. Ron Gilbert has a new game coming out. It’s called The Cave and it’s being published by Sega for PC, XBLA and PSN release in 2013.

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Double Fine, the devs behind Brutal Legend and cult favourite Psychonauts, have today unveiled a brand new title by Monkey Island creator Ron Gilbert called The Cave.

Coming from the equal parts twisted and brilliant mind of Rob Gilbert, you would expect The Cave to completely and brilliantly off it’s tits.  And you would be right.

The premise of The Cave, is that you assemble a team of adventurers, explore a subterranean amusement park which has long since been buried and in doing so you just so happen to come across inter-continental ballistic missiles.  Also, as you might imagine, rappeling and spelunking in deep, dark rocky caverns also features fairly prominently.  The game itself appears to be platform and physics based puzzler, but one that naturally bears Double Fine and Rob Gilbert’s unique flair and penache for the unconventional.

According to Gilbert: “The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game.”

Quite.  You mad, mad sod you.  Can’t wait to play your game.

Oh and there is a trailer too.  Cast your peepers below:

The Cave is being published by SEGA and will release on PC, XBLA and PSN sometime in 2013.

Written by bitsnark

May 24, 2012 at 1:36 pm

‘Because We May’ indie sale starts today on DirectPC/Steam/iOS/Android – lasts a week.

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One of the reasons why I love the indie gaming scene, besides the general positive swell in innovation, is the pricing.  Generally, indie games find themselves subject to more sales per year than Lindsay Lohan does DUI infractions and the nattily named ‘Because We May’ sale is one more example of independent creativity being sold on the cheap.  Below, are links to the various sale category listings such as iOS, Direct PC, Steam, Android, Mac and everything else.

Direct PC:  http://www.becausewemay.com/direct.html

iOS: http://www.becausewemay.com/ios.html

MAC: http://www.becausewemay.com/mac.html

Android: http://www.becausewemay.com/play.html

Steam: http://www.becausewemay.com/steam.html

Other: http://www.becausewemay.com/other.html

Particuarly for mobile gamers, there are a lot of decent discounts there on some cracking little titles.  I mean really, if the likes of Spider: The Secret of Bryce Manor and Waking Mars at their reduced prices don’t cause you to plunge your hand in your pocket; you must be some sort of disgusting pervert or something.

Creativity on the cheap is a GOOD THING.

Written by bitsnark

May 24, 2012 at 9:04 am

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