BitSnark

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Posts Tagged ‘gaming

Sega And The Creative Assembly Confirm The Existence Of Total War: Rome II – Will Release Next Year On PC

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Fancy giving Carthage the shaft once again in lovely Total War-O-Vision? Soon you’ll get your chance.

Confirming the long-standing rumour that the next RTS from the Total War folk would be a second entry in their Rome series, comes the announcement from Sega and developers The Creative Assembly that Total War: Rome II is real and will launch next year on PC.

According to Creative Assembly boss Mike Simpson, the latest entry in their famed RTS franchise will feature “the most expansive turn-based campaign and the largest, most cinematic real-time battles yet seen in any game.  Our games have always encompassed a grand vision, but we’re now pushing that vision at both ends of the spectrum. From the immense reach of the sandbox campaign right down to the human-level drama of a single warrior on the battlefield, we’re aiming for an unprecedented level of detail and scale”.

In addition, Rome II will feature a new graphics engine with the capability of being able to render “tens of thousands of men” in “bone-splintering detail”, as well as new ‘unit cameras’, which will allow for a far more up-close and richly detailed perspective of the battlefield.

Scalability of difficulty and the experience overall is being promised; allowing you to play the game “no matter what your spec.” – Something that is bloody useful for RTS-tards like me that wouldn’t know a flanking movement from a head-on charge.

Finally, the Total War Brand Director, Rob Bartholomew, went onto say; “In our 25th year of games development, it feels fitting to return to our most critically acclaimed era.  There’s been a multi-generational leap in technology since the original game and we are ready to set another benchmark in gaming.”

The first shots for the newly announced title were also released along with the boxart which you can see below and at the top of this article respectively.

Not exactly bad on the eyes is it?

A couple of interviews, one with the Lead Battle Designer and one with the Lead Designer for the project have also cropped up online as well as a swankly looking live-action trailer and naturally being the helpful chap that I am, I have embedded them all below for you to peruse at your leisure.

Enjoy:

Total War: Rome II is due to release sometime next year exclusively on PC.

Written by bitsnark

July 2, 2012 at 1:26 pm

Sony Acquires Content Streaming Specialist Gaikai For $380 million – What This Means For Playstation Gaming

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It’s a done thing – though don’t expect much from the deal until the PS4/Orbis makes it’s next-generation bow.

It was supposed to be announced at Sony’s E3 press conference but it was not to be; instead nearly a month later, Sony and cloud gaming specialist Gaikai have confirmed that a deal has been struck for the Japanese hardware manufacturer to own the Dave Perry run outfit for the price of $380 million.

The purchase of Gaikai includes all of their technology and infrastructure; effectively providing Sony with a ready-made large network of datacentres to deliver streaming content to its consumers.  More specifically, it fully enables them to branch out and create a full-on, bonafide cloud gaming platform.

Andrew House, group CEO of Sony Computer Entertainment had this to say regarding the deal:

“By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences.  SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”

Cutting through the blurb, what this really means is that Sony will be able to supply a cloud-gaming service to its customers which would likely include the streamable PS3 demos and a smattering of PS2 and PSOne library content, as has been rumoured already.  Such a service would be a tremendous boon for the company as it would not only allow them to embellish the forthcoming PS4 and the struggling Playstation Vita handheld with a great new feature that would enable widespread access to a whole library of PSOne and PS2 content, it would also allow them to monetize non-Playstation users too; with the streaming service also being made available to tablets and smartphones.

I would also wager a significant amount of money that the service would be a Playstation Plus exclusive so as to further incentivise that initiative and get that many more subscribers on board.

The specifics for the deal have yet to manifest themselves, but until they do; the potential of the deal is blatant and obvious for all to see.  I’ll have more on this as and when the particulars become available, until that comes to pass however, feel free to try out the Gaikai cloud gaming experience by clicking on the Gaikai logo below:

Written by bitsnark

July 2, 2012 at 9:45 am

Jump In, Nobody Cares – Microsoft E3 2012 Press Conference Analysis

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If you’re looking for the Microsoft of 2009 you’ve come to the wrong place. They have E3 2013 booked instead. Thank you for your time.

Of all three console manufacturers, the next-gen white elephant in the room loomed no larger than it did at Microsoft’s E3 press conference.

While not quite a train wreck raging with the fires of fanboy discontent, the Microsoft press conference was nevertheless the weakest of the three (narrowly beating out Nintendo’s second time screw up at unveiling the WiiU). Of the three manufacturers doing press conferences at E3 2012, Microsoft had the least stakes to play for since they weren’t trying to reinvigorate a flagging handheld or attempt to relaunch a brand new home console in the eyes of Joe Consumer.

Still, while the bright-spots were very few and far between they nonetheless were still there, beginning unsurprisingly with 343 Industries Halo 4.

Halo 4 – The fight starts, again.

There really wasn’t anything else at the presser that even remotely approached the same level of gravitas.

It was common knowledge that regardless of whatever else Microsoft was going to announce, that Halo 4 would be the centrepiece of their briefing. It was generally accepted thinking that Halo 4 was to be the solid and dependable title that would back up more significant, surprising announcements.

As it turned out there actually weren’t any terribly significant or surprising announcements and as luck would have it, Halo 4 actually stepped up to the plate; sneaking up on us all and delivering some of the most solid looking gameplay the series has seen for a long time.

Boasting a dramatic live-action introduction which segued into an in-game cut-scene, followed by some sumptuous jungle based gunplay, Halo 4 boasted polished visuals, classic and brand-new weaponry and a completely brand new foe for the eponymous Master Chief to combat (the cool looking tech/insect hyrbid race known as the Prometheans) . In short, Halo 4 looked every bit like the presser centrepiece for the Redmond software and hardware giant at E3.

Besides ‘just’ having a solid presser centrepiece, Halo 4 fulfilled another mandate; it reassured gamers that the Halo franchise remains in safe hands since creators and long-time custodians Bungie, left the IP in Microsoft’s hands in 2010.

Indeed, new developers 343 Industries have made fired an indomitable opening salvo for the new Halo trilogy – laying the sort of blueprint that should give gamers a confidence restoring glimpse into the state of Halo for the next seven to ten years.

DLC Announcements – When Exclusivity Fails You Let Them On Stage Anyway 

A popular Microsoft tactic for the last few years has been to secure timed exclusivity on downloadable content for perceivably popular third-party releases. This year was no different with Microsoft getting first dibs on DLC for Tomb Raider, Resident Evil 6 and Call of Duty: Black Ops 2.

One thing that did surprise was that two of the games at their conference didn’t have any DLC timed exclusivity tied in with them. The highly anticipated Splinter Cell: Blacklist, was simply demonstrated for nearly ten minutes with no mention of exclusive features or DLC for the Microsoft platform (interesting given Conviction’s 360-only release), and South Park: The Stick Of Truth, was talked about on stage briefly by series creators Trey Parker and Matt Stone, but again, no exclusive 360-centric features or DLC were announced.

Unless I’m missing something, it seems a tad pointless for Microsoft to showcase multiplatform titles at their presser without the promise of any content unique to the Xbox 360 platform.

Effectively, they are freely showcasing titles that may be bought on competing systems with no unique differential (at this point at least) to convince customers to stick with the 360 SKU. That, ladies and gentlemen, is madness.

Like Clockwork – Social Apps & Nike Plus

Continuing their relentless crusade to ensure that the 360 is the centrepiece of the living room, Microsoft announced that more social apps would be available to users in the forthcoming months and that they had also entered into a partnership with sports label Nike, to create ‘Nike Plus’, a Kinect focused workout title.

Normally, multi-media and social stuff like this would be a sore-point of contention with many folk where press conference time should be dedicated to gaming, it’s innovations and additional related possibilities. In the context of their showing and realising the point of the Xbox 360’s life-cycle that we are in, it serves to fortify the notion that Microsoft are in a holding pattern until next year, where they get to announce and gleefully showcase their next lump of money-gobbling plastic to the world.

Essentially then, they can get away with devoting nearly a half a hour to this sort of the stuff now, but next year, where we expect to be over-fucking-whelmed by a cascade of quality first-party and third-party titles for the system that they would want us to purchase later that year, this sort of shit really isn’t going to fly.

Gears of War: Judgement – Entering The Breach Between Generations

Leaked just hours before the Microsoft presser was due to commence, this newest entry in the Gears of War saga was rumoured for good while, with the murmurings of both Bulletstorm developer People Can Fly and the game being a prequel, being accurately founded.

Set as a prequel to the events witnessed in the Gears of War trilogy, the primary protagonist has shifted from the gruff and muscle headed Marcus Fenix to the gruff, muscle headed and venom-tongued Baird. Based on the ever-so-brief snippets of video that have been released, gameplay-wise the game appears to have endured an equally conservative shift with People Can Fly taking the route of least resistance in showcasing a game that looks nigh-on identical to Gears of War 3.

For a developer new to such a big, blockbuster franchise this cautious and minimally risky entry in the series makes sense given the solid set of expectations that fans have for the series and also the fact that we’re in the twilight years for the platform that birthed this hugely successful IP in the first place. For those of us wanting to see the IP branch out and strike out onto some new ground, we’re very likely going to have to wait until its next-generation debut.

In actuality though, while Gears of War: Judgement looks like perfect franchise stop-gap fodder as we carefully make the leap between this generation and the next, the stigma of carrying such a moniker shouldn’t really be any cause for concern – it’s still a Gears of War title and by proxy of that fact; it still looks to be extremely solid.

In short, franchise-fans should remain entertained by this latest installment, but it won’t attract any new blood to their player base given the relatively safe road that the developers have travelled here in regards to the gameplay and new features.

Limp Wingmen – The ‘Other’ First Party Titles Forza: Horizon,  Fable: The Journey & Dance Central 3

Another franchise that is getting a spin-off title prior to its proper next-gen debut is Microsoft’s Forza Motorsport series with the introduction of Forza: Horizon. Distancing itself from the track-based simulation shenanigans that the series is known for, the Playground Games developed Forza Horizon is instead much more reminiscent of games like Test Drive Unlimited with its focus on open-world exploratory driving and motorsport lifestyle.

The official trailer for the game that was released at that show (which you can see below) was predictably showy; high on sizzle, low on steak and it’s really in the gameplay footage that managed to sneak out just before the show and after that we can get any sort of indication of the game’s quality.

To this end Forza Motorsport filled a strange a niche in the Microsoft presser – it appeared in trailer form to let everyone know that Microsoft have another first-party in the tube that isn’t called Halo or Gears of War, but did little else besides. Other than a mere, albeit flashy confirmation of it’s existence, no gameplay was shown or feature-set talked about on-stage – a somewhat troubling vote in confidence in the title given that we are now less than four months away from it’s launch.

Another game that only appeared in trailer format (and is also due for release in a few short months) was Lionhead’s Fable Kinect title, Fable: The Journey. Whilst they had the decency to make the trailer in-game, they should have had more decency to not even show it all. The game looked horrendous quite frankly – coming across as little other than a Kinect-driven light-gun title, the title looked uninspiring, rough and just downright awful. Take a look at the trailer below and cringe away:

Next up was Harmonix’s Dance Central 3 which was showcased by a combination of sizzle-reel trailer and Usher, of all fucking people, doing his jive-thang on stage and reminding us that A) Nobody can dance like him and that B) Nobody wants to. Really, his presence was merely there to market the ‘new’ feature of being able to mimic the dance routines of famous artists and also to reinforce the fact that Microsoft are THAT hip company who have their finger on the pulse on everybody under twenty-one years old.

In the end though, while certainly solid-enough based on the fact that little else will be changed over it’s highly accomplished predecessors, Dance Central 3 feels like more of the same instead of a little of something new.

Arguably, like the majority of the Microsoft first-party line-up, Dance Central 3 reeks of the fetid smell of conservatism; a smell bourne of Microsoft’s desire to save all of the really good stuff for their next-generation debut and as a result, serve as poor first-party wingmen for Halo 4 later this year.

Microsoft Smartglass – How To Make 2004 Seem New (and relevant) Again.

One thing that Microsoft made a rather large noise about at their conference was Microsoft Smartglass. Effectively a piece of connectivity tech, SmartGlass allows gamers to link their Xbox console to their smartphones and tablet devices for a number of different supplementary tasks and activities.

Microsoft believe that this is a difference-maker when it comes to new and involving gameplay experiences. It isn’t.

In one instance in which this was shown, EA had a player devising NFL strategies in-game on a Windows tablet, allowing instantaneous play of their chosen strategy in the game. In another example, Halo 4 developers 343 Industries displayed an interactive codex of information while Halo 4 was playing, in addition to a slew of matchmaking and other multiplayer features being done on the small screen instead of the TV.

While it sounds like a nice thing to have, it by no means sounds essential – it’s function and purpose consigning it to an extra-curricular augmentation of the gameplay experience rather than a meaningful addition to it. Smartglass then, provides Xbox 360 (and likely 720) owners with the sort of companion-like gameplay experiences that Nintendo DS owners have had for nearly eight years now. While the tech remains interesting at face value at least, I remain less than optimistic that many devs will look at the extra screen available to them and not proclaim “Yay! MAPS!”.

Microsoft @ E3 2012 – Conclusion

Boasting a barely perfunctory line-up of safe titles, you get the impression that only a small handful of folks at Microsoft give any sort of shit about the first-party fortunes of the console with the rest of the Microsoft Hive busying themselves for the unveiling of the next Xbox at E3 2013.

With the exception of the Microsoft SmartScreen – a tech that effectively gives 360 owners the same gameplay possibilities as Nintendo DS owners have had since 2004, everything else that was on display in their conference could largely be seen coming a mile off.

Halo 4 was a large (if unexpectedly spectacular) part of their line-up alongside an expected showing of previously announced first-party spin-off properties in Forza Horizon and Gears of War: Judgement. While Halo 4 certainly performed it’s vocation admirably as their centrifugal first-party offering, but backed up by some relatively limp and unexciting company in the form of Fable: The Journey, Forza: Horizon and Dance Central 3. Gears of War: Judgement was really the game that Microsoft should have positioned alongside Halo 4 to propel the 360 into next year where the veritable flood of triple-A third-party software would likely continue to buoy the platform to growth anyway, but alas, this was not to be.

Demonstrations of multiplat blockbusters such as Tomb Raider, Resident Evil 6 and Black Ops 2 did the usual shtick of combining fresh looks at these games alongside announcements of timed exclusivity on DLC for the Microsoft platform, despite some of them being given precious show time without any exclusivity announced at all.

Continuing on, further exposition of forthcoming social and TV applications continued to be an unfortunate hallmark for Microsoft at E3 alongside showings of Kinect fitness title Nike + and naff looking Kinect exclusive titles like Fable: The Journey.

Really it wasn’t so much the content that was there that troubled, more instead; it was the content that wasn’t. Things that would have bolstered their anaemic software offering such as details of the forthcoming Summer of Arcade were omitted from the presser altogether (they were announced on the official blog hours later) in favour of having Usher flail about on stage for nearly ten minutes in some vague attempt to shill the dance routine features of the next Dance Central title.

Overall then, if Microsoft didn’t seem like they were trying to capture the hearts and minds of all us at E3 it’s because they weren’t. As I write this article, Microsoft is readying the next generation successor to the Xbox 360 and as sure as I am that Microsoft are glad that E3 2012 is over, I’m just as sure the next year, everything that they’ve held back will be brought to the fore to make that machine have the best debut possible.

Well, they better do at any rate.

Written by bitsnark

July 1, 2012 at 8:50 pm

Today Is A Good Day: Ni No Kuni: Wrath of the White Witch Limited Edition For Europe Announced By Namco Bandai

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The Studio Ghibli and Level 5 collaborative JRPG effort – Ni No Kuni: Wrath of the White Witch is an a unique position; it’s fully capable of giving both JRPG fans and Studio Ghibli fans raging nerdgasms when the game launches on European shores on January 25th next year, just three days later than it’s release in the US.

To further consolidate such thunderous undergarment movements comes the news from publisher Namco Bandai that a limited edition version of the game is due to arrive in European territories on the same day as the standard edition.

The Limited ‘Wizard’s Edition’ as it is known, contains the following fawn-worthy goodies:

–  A hardback of Oliver’s spellbook, The Wizard’s Companion, containing over 300 pages over luciously hand-drawn Studio Ghibli art and narrative notes.

–  A plush doll of Drippy, Oliver’s guide.

–  Exclusive “golden mite” and “golden drongo” DLC familiars.

In addition to those packed-in extras, certain participating retail outlets will also be dishing out two exclusive familiars developed especially for the western release: flutterby and griffy.

Preorders have yet to start for the title but just look at the ‘Wizard’s Edition’ in the picture.

JUST LOOK AT IT.

There can be no hope for my wallet. No hope at all.

Additionally, if you are in anyway unfamiliar with the game itself or you just want another reason to nerd-fap over it, take a look at the most recently released trailer below:

Ni No Kuni: Wrath of the White Witch releases exclusively on the PS3 on January 25th, 2013 in both standard and limited edition formats.

Written by bitsnark

June 29, 2012 at 5:57 pm

Bethesda Releases ‘Golden Cat’ E3 Gameplay Walkthrough For Dishonored – Confirms Potential Game Of The Year Status

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Bethesda Softworks today blew the lid off of their behind-closed-doors E3 gameplay demo of  their highly anticipated title Dishonored, with the release of two director commentary gameplay videos.  Due to arrive in October, on PS3 360 and PC formats, Dishonored casts you as a supernatural assassin driven by revenge in a Victorian-inspired world merged with nightmarish science-fiction.

Broken down into two parts, each of these videos successfully conveys the primary lure of Dishonored; the freedom to creatively eliminate your targets with a hugely flexible combat system allowing you to combine supernatural abilities with a myriad of weapons and gadgets at your disposal.  Boasting a dynamic mission structure that alters throughout depending on the choices you make, Dishonored is equal parts Thief, Deus Ex and Bioshock; combining the key aspects of each of these notable genre alumni into a cohesive whole, that while perhaps not so technically impressive amongst its contemporaries, nevertheless looks to captivate and enrapture with it’s complete freedom of approach to completing missions and objectives.

Everything from skulking in the shadows and dropping down for a gory kill, through to teleportation and possessing anything with a heartbeat (even a fish!) combined with the creative fusion of a hugely dynamic arsenal of weapons and powers is showcased in the two videos embedded below.

With commentary by Co-Creative Directors Raphael Colantonio and Harvey Smith, each video represents the same mission, but differ in the manner by which the mission is tackled.  The first video shows a more stealthy approach; leveraging a select number of  powers in addition to the traditional stealth genre tropes (hiding in the shadows, hiding bodies from sight etc.) to get things done quietly and undetected. The second video as you might reasonably infer, instead shows a total balls-to-the-wall approach – where the shadows are left behind and the entire supernatural arsenal of the player is brought to bear in full-on confrontational combat.

Personally, I would much rather prefer the stealthy sort of gameplay myself at this early juncture.  The game appears to function much stronger in this regard and like last year’s Deus Ex: Human Revolution, the game seemingly has it’s most rewarding and satisfying moments when it is played in this fashion.

Enough of my prattle though, have a look at the footage below and see which approach you would favour in what looks to be a dark horse contender for Game of the Year:

 Dishonored is due to be released on 360, PC & PS3 platforms on October 12th, 2012.

Written by bitsnark

June 28, 2012 at 8:38 pm

Square-Enix Confirms Tomb Raider And Hitman: Absolution For Eurogamer Expo – Sensationalist Groping And Killer Female Clergy Not Included

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If you have a ticket, you’ll actually be PLAYING this at the show. Feel free to leave your issues regarding the recent controversy at the door eh?

Following on from their respective PR shitstorms seen here and here respectively, publisher Square-Enix has announced that both Tomb Raider and Hitman: Absolution will be playable on the show floor at this year’s Eurogamer Expo.

It’ll be refreshing just to get these games in our hands and push the sight and thought of terrifyingly inept PR cretins to the back of our minds as we attempt to lose ourselves in what should otherwise be two, very promising titles.

The announcement of the Square-Enix twosome being present at the show follows announcements from Ubisoft and Capcom that many of their banner titles would also be playable on the show floor, inclusive of the likes of the recently delayed Far Cry 3, Assassins Creed 3, DmC and Resident Evil 6.

Overall, it’s looking like it’ll be a pretty stacked show and if you haven’t gotten a ticket by now, you must be some sort of disgustingly cretinous miscreant.

Right your ship and buy them here while you still can.

What’s your excuse this time? Did your cat explode?

The Eurogamer Expo is due to take place this year on September 27-30 at Earls Court in London.

Written by bitsnark

June 28, 2012 at 9:25 am

Eurogamer Expo 2012: Capcom Hit The Scene With Playable Resident Evil 6, DmC and Lost Planet 3

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You’ll be playing this you know. If, you have a ticket that is.

Capcom put a check in the ‘shit just got real’ box by announcing that forthcoming titles Resident Evil 6, DmC: Devil May Cry and Lost Planet 3 will all be available on the showfloor for you to get your pizza-grease covered hands on.

In particular, this year’s Eurogamer Expo will be the very first time that both Lost Planet 3 and DmC will be made playable to public (Resident Evil 6 will have had a public downloadable demo by that point).

The awesome announcement follows another awesome announcement from last week when Ubisoft came out and said that a slew of titles that would be playable at the show including the likes of Assassins Creed 3, Just Dance 4 and the recently delayed Far Cry 3.  Bloody great stuff and really, if you like games and you don’t have tickets – you need to get that shit sorted out.

Sharipsh.  Redeem yourself here.

Still don’t have a ticket? Are you soft-headed?

The Eurogamer Expo is due to take place this year on September 27-30 at Earls Court in London.

Written by bitsnark

June 26, 2012 at 9:07 am

Fist Of The North Star: Ken’s Rage 2(He’s STILL Angry) Is A Real, Official Thing – Completely Uneventful Debut Trailer Inside

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It’s probably a good idea to make something clear here; the original Fist of the North Star: Ken’s Rage represents a very niche sort of game.  Firstly, you have to be a fan of the Dynasty Warrior’s/Samurai Warriors games and secondly, you really need to be a fan of the Fist of the North Star manga or anime, since being a fan of the latter will likely help you embrace the former.  Though I imagine it works the other way around; the game isn’t as technically sound from a gameplay perspective as Tecmo-Koei’s other, similar titles.

If you’re still unclear as to exactly what sort of game this is, take a look at this gameplay video from the original game below:

Still here? Excellent – keep reading.

A couple of years ago, Tecmo-Koei released Fist of the North Star: Ken’s Rage – their first adapation of the popular and OTT brutal manga which followed the ‘Musou’ gameplay style blueprint of their previous titles, Dynasty Warriors and Samurai Warriors.  Really, it turned out that a narrative in which a perptually pissed off protagonist goes around punching a small country’s worth of folk until their heads explode, was aptly served by 1 vs 1000 style of gameplay that the Musou style enables.  Nobody wanted to see the likes of Kenshiro and Raoh duking it out in the one vs one battles that the earlier games provided – no, what they wanted to see was free-roaming, wide-scale carnage of tattooed goons and impossibly muscled bad guys being offed in increasingly comical gruesome ways.

Largely, the original Ken’s Rage delivered in this regard with a game that felt like a Dynasty Warriors title, but yet had all the characters and events of the manga combined with a feature-set all of it’s own.  For fans of the FOTNS manga and anime the game was a revelation – no other game had really done the property this sort of justice before and now Tecmo-Koei look to try their hand at the license again with a sequel to their 2010 game.  I would expect the game to be conservative in it’s improvements and evolution over it’s predecessor (a practice seemingly common for all Tecmo-Koei Musou games), but really, we know little else at this stage about the sequel other than it simply exists.

The somewhat lacking debut trailer for the game does little to enlighten either, but hopefully we’ll get something with a touch more gameplay to help us fill in the blanks soon:

Fist of the North Star: Ken’s Rage 2 is due out later this year for 360 & PS3 Platforms

Written by bitsnark

June 25, 2012 at 3:19 pm

Mojang Releases New Gameplay Trailer For ‘Scrolls’ – Alpha Release Very Soon

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Minecraftian codeshop Mojang has today brought to light their release strategy for their ambitious card-battling game ‘Scrolls’.

Posting on the relaunched Scrolls website, Mojang co-founder Jakob Porser let all and sundry know that a closed alpha version of the game, featuring multiplayer matches, single-player matches and Deck Builder, will debut very soon indeed.

In fact, to use his exact words, Jakob said that the alpha release for Scrolls was ‘rapidly approaching’ and that at some point after the alpha launched, Mojang will, pending stablity of code, release the open-beta version of the software.  From here you will be able to purchase the game cheaper than if you merely bought the game when it reaches completion.  Like it’s predecessor Minecraft, we can expect a veritable bevy of features to be included in Scrolls as development for the game matures.  One example of which was the addition of an auction house which would be used for the buying and selling of the titular scrolls (cards, effectively).

Not ones to merely let us hang on words alone, Mojang have kindly supplied a brand new gameplay trailer for us to be getting on with which you can see below:

Scrolls is due for release sometime late this year for Windows, Mac OS X and Linux platforms. 

Written by bitsnark

June 25, 2012 at 12:28 pm

Ubisoft to Bring The Big Guns To Eurogamer Expo 2012 – Assassins Creed 3, Far Cry 3 and Just Dance 4 All Playable

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THIS is one reason why you should be heading to the EG Expo this year – playable Assassins Creed 3. Playable Far Cry 3, also at the Expo, is another.

The Eurogamer Network has announced that Ubisoft will be present at their annual Eurogamer Expo show this year in some force indeed.  Assassins Creed 3, Far Cry 3 and Just Dance 4 (which will have a bus all to itself) as well as other Ubisoft titles will be all playable at the event.  Bravo indeed.

Really, if you consider yourself any sort of gamer you should come along – it’s chuffing brilliant.  You get to play the latest games before they are released, attend developer sessions with some of the industry’s best talent, unearth some fine independent games in their Indie Games Arcade and have packets of Chilli Heatwave Doritos tossed at you every time you try and leave the place among other things.

It’s brilliant I tell thee.  Grab your tickets here before they all disappear like Jimmy Carr’s stand-up career.

Like games? Got a ticket? No? SORT IT OUT.

The Eurogamer Expo is due to take place this year on September 27-30 at Earls Court in London.

Written by bitsnark

June 22, 2012 at 3:10 pm