BitSnark

Random scribblings by a prick. Enjoy.

Posts Tagged ‘PC

Pre-E3 2012: Bethesda releases a trailer for Skyrim vampire focused DLC expansion ‘Dawnguard’.

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The best RPG of 2011 gets it’s first DLC expansion in Dawnguard, to be released this summer for 1600 MSP on the 360, with other versions and pricepoints to follow.

In Dawnguard, a vampire-themed expansion, you can either play as the titular Dawnguard themselves to root out the Vampire threat or you can join the brood yourself and inflict carnage and death upon those who would do you harm.

You can also engage in mounted combat, among other things if the trailer embedded below is any indication.

Enjoy:

Dawnguard will be released this Summer on Xbox 360 for 1,600 Microsoft Points.  Release details for the PS3 and PC versions are due to follow at E3.

Written by bitsnark

June 1, 2012 at 12:58 pm

Pre-E3 2012: Arkane Studios ‘Dishonoured’ gets more than three minutes of in-game footage via newest trailer

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Every year there is always one game that gets everybody excited, but tends to hover under the radar of all the mass-marketed AAA/sequel stuff that gets spread around.

Dishonoured, developed by Arkane Studios and published by Bethesda, is one such game.  Equal parts Bioshock, Thief and Assassins’ Creed all wrapped up in a lucious steampunk veneer, Dishonoured looks to be a intriguing creature indeed with a unique setting and stealthily ultraviolent gameplay.

To see that i’m not just pulling platitudes out of my ass for no good reason, have a look for yourself:

Dishonoured is due to be released on 360, PC & PS3 platforms on October 12th, 2012.

Written by bitsnark

June 1, 2012 at 12:14 pm

Pre E3-2012: Tomb Raider gets a date – 5th March 2013 and a brand new trailer showing (what else) Lara in danger

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Publisher Square-Enix has today confirmed that the second reboot of the Tomb Raider franchise will make it’s highly anticipated bow on March 5th, 2013 for 360, PS3 & PC.

Additional weight to this confirmation comes from the end of a newly released trailer – depicting Lara in full survival mode; hunting for food before being captured and tortured by some unsavoury types.

The trailer can be seen below and looks pretty fucking amazing quite frankly; I just hope that the game doesn’t rely too much on scripted events.

Take a look:

Tomb Raider is due to arrive on 360, PS3 & PC platforms on March 5th, 2013.

Written by bitsnark

June 1, 2012 at 8:48 am

It’s baaaack – Bethesda announces DOOM 3 BFG Edition for 360, PS3 & PC release this year

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Not feeling moist looking at the sight of this logo? Check your pulse.

Following on from their rather bizzare and somewhat unwarranted decision to re-release Quake IV for the 360 and PC (well, it was a bit shit wasn’t it), comes the much more welcome idea that Bethesda are going to lump everything DOOM-like into one fragging huge package for re-release this year on 360, PS3 and PC platforms.

For your hard-earned cash you get DOOM, DOOM 2, DOOM 3, DOOM 3: Resurrection of Evil and the ‘Lost Mission’.  That’s a whole lot of traditional FPS love right there.

Those lovely chaps over at BethSoft have also confirmed that DOOM 3 and it’s expansion pack, Resurrection of Evil, will be remastered for the console platforms and will be playable in stereoscopic 3D.  BOOM.

The debut trailer for this collection of id Sofware’s genre defining franchise can be seen below.  Expect to hear more on this around E3.

DOOM 3: BFG Edition releases sometime this year for 360, PS3 and PC platforms. 

Written by bitsnark

May 30, 2012 at 2:14 pm

You now have another reason to go to indie show Rezzed; the next Total War title will be shown there

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With developers The Creative Assembly lapping up much critical praise and commerical success for their last title Shogun 2: Total War, fans were desperate for their next fix of Creative Assembly coded historical conflict.  Lo and behold then, that the developers themselves will be holding a little chinwag on the ‘future of the Total War franchise’ and it’s a chat that will apparently involve the next Total War title being showcased for the first time on July 6th at 1PM, within the hallowed halls of the Eurogamer Network’s ‘Rezzed’ indie show.

Really, this is just one extra reason to go what will be a superb show.

Now, if you’re already going to the show then brilliant; you’re officially not on my shit list.  If you have yet to purchase a ticket to a showcase of some of the finest indie content on God’s green earth, then we’re going to have problem aren’t we?

Seriously, if you have even a passing interest in innovative and creative gaming experiences that extend beyond the norm, grab a ticket and get your ass over to this show.  It’s also being run by the chaps who ran the Eurogamer Expo, which if the last three events are any sort of indication, will mean that Rezzed will be slickly produced show and a great time for all and sundry.

Oh and Aliens: Colonial Marines will be there too.  Just saying.

Tickets can be bought at www.rezzed.com. £12 gets you a one day ticket, £20 gets you a two day ticket.

Get a ticket. You know it makes sense.

Rezzed takes place on Friday 6thSaturday 7th July at the Brighton Centre, Brighton.

Written by bitsnark

May 30, 2012 at 10:44 am

Carmageddon: Reincarnation Kickstarter is now fully funded with 10 days to go.

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For those of you missing your fix of gore splattered, pedestrian running down fun, Stainless Games has announced that their Carmageddon: Reincarnation Kickstarter has managed to meet its target of $400,000 with ten days left on the clock.

As of right now, the Kickstarter currently stands at $422,298, with additional funds going towards additional game features or a really swanky office party for the devs.

Carmageddon: Reincarnation is a remake of the original Carmageddon title which came out nearly fifteen years ago on June 30th, 1997.

Obviously elated (and sounding a little bit drunk) at reaching their Kickstarter target, an update on the official Carmageddon Kickstarter page said the following:

“We MADE IT! Thanks to ALL OF YOU for the support and backing so far! As you’ll see, I don’t have the power of speech or typing completely down at the moment (some would say, most of the time…) as I’m STUNNED at the speed it’s happened this weekend!  FANTASTIC job everyone… AMAZING! We got there with 10 days still to go! Have a BEER and a GREAT DAY! I’ll be adding a message from the whole Stainless gang later, as we’re getting together to CELEBRATE what YOU’VE DONE! :D”.

Since then the developer has released two milestone and ‘Thank You’ videos that you can see below:

Carmageddon: Reincarnation is due to arrive on the PC in February 2013 and XBLA/PSN later on that year.

Written by bitsnark

May 28, 2012 at 9:34 am

Driver: San Francisco Review (360)

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Like its comatose protagonist in this newest game, the Driver franchise has been on the sidelines for far too long; idly vegetating whilst the world went on and progressed without it with their open world sandboxes and super-serious, po-faced narratives.  It is with some sense of relief then, that Driver: San Francisco is a veritable shot in the arm for the series; awakening it from it’s long slumber to reinsert itself triumphantly into today’s racing scene; doing so by returning to its roots whilst embracing a new, off-the-wall innovation that elevates it to it’s own echelon within the genre.

In Driver: San Francisco, you are once again cast in the cooler than cool boots and swagger jacket of series favourite Tanner; this time in pursuit of dangerous career criminal Jericho, whom as you might reasonably infer, isn’t cool at all and instead aims to cause the city a lot of trouble.  Really the story takes an appropriate back seat here (a good thing considering it’s all kinds of cheddar and has such a vibrant 70’s vibe that it’s impossible to take seriously) as the defining attribute of the game this time around is that our hero can actually shift his spirit out of his car and possess other people and their vehicles.

As the resultant labour of love from what is quite clearly an LSD overdose, the whole idea is like some sort of batshit marriage between Starsky & Hutch and Quantum Leap and yet, despite the conceptual absurdity of it, it works.  It really, fucking, works.  Better yet, the gameplay possibilities that it opens up are both substantial and significant; all the while the traditional Driver gameplay which made the PSOne titles such a joy to play returns in robust form here – rumbling strongly under the hood of this shiny new, eccentric chassis.

I’m not going to tell you the reason why Tanner can suddenly possess the shit out of other folks and their transport for fear of spoilers, but i’ll just say that the explanation behind it is as far-fetched as the idea itself.  Expect narrative cheese.

Lots of it.

After the hand-holding of the initial story mission, you’re introduced to a map of the city and more crucially, the first of your new powers; the ability to ‘shift’ from one vehicle to another.  Engaging the shift ability pulls Tanner’s spirit out of the car and from a first person view, you can move as this disembodied soul, surveying the city whilst on the lookout for a new lump of flesh and pair of wheels to dive into.

Every vehicle on the road has acceleration, top-speed and handling stats so you’re eminently aware of whether you’re going to be jumping into a lumbering heap of shit or not before you take the leap.  When a vehicle takes your fancy, dive into it, take over and drive away.

Aside from the sensation of driving a totally different vehicle, developer Reflections have also had some fun with the bodies that you shift into and the situations that they find themselves in.  One time you shift into a new vehicle, you might find yourself in the body of a driving instructor giving a driving lesson or inside a wife who is driving after her cheating husband.  Most of it is pretty entertaining stuff and certainly doesn’t hurt the proceedings, serving instead to highlight the humorous side of having such an ability.

This really is the crux of the shifting mechanic – taking over another vehicle and utilising it in whatever fashion the current situation demands.  As you plough through the story missions and become more powerful, your range of abilities increases and the developer is quick to test you as a result.  One such entertaining example of how well they do this is when you are forced to compete in a race and ensure that two specific cars within that race finish in first and second place respectively.  Doing so requires judicious use of the later acquired ‘quick-shift’ ability which allows you to quickly jump into the car ahead of you and take over; allowing you to catch up with the other car in front as you frantically attempt to keep both cars in their required positions.

Another example of this mechanic working in full effect is a mission which tasks you to stop a band of rogue street racers by possessing oncoming traffic and sending them, Kamikaze style, front-on into the pack to turn them into smouldering wrecks.  Its complete lunacy and you’ll love every high-octane moment of it.

The feeling of satisfaction is further compounded by just how smoothly everything moves.  Driver: SF might not be the prettiest driving game around, but the frame-rate rarely dips below a liquid smooth sixty frames per second, a hugely impressive feat given the sheer amount of vehicles and real estate on screen at any one time.  The silky smooth screen update does more than just serve the player visually; the increased framerate results in a more responsive drive than many racers which hover around the thirty frames per second mark have been able to achieve and you’ll feel it in every vehicle you’ll hop into – from the slow and wide fire truck to the screamingly fast McClaren F1.

Going back to the city map, you’ll see the area dotted with various icons and symbols which point to garages, story missions, side missions, dares and collectables.  The side-missions in Driver: SF are actually worth setting some time aside for since they come up with some creative challenges for utilising the shift mechanic to its fullest; a crazy scenario involving you controlling two cars at once being a particular highlight.  The ‘dares’ on the other hand are much more in tune with the traditional challenges seen in the original Driver games back when, y’know, they used to be good.  Jumps, drifts, speed racing, time attack and other challenges await you to test your skill and just like other side and story missions, dares will reward you in ‘Willpower Points’ – the currency of the game, allowing you to buy new vehicles and upgrade your powers at the local garage.

There are also optional police chases and criminal getaway activities that you can do, but outside of offering you extra cash they serve little other purpose than serving up a quick round of old-school, Bullitt-esque bombast.  Finally, the collectables which are dotted around the map are worth grabbing since for every ten you collect you unlock a ‘movie challenge’, each of which are an ode to the Driver missions of old with all powers disabled and only the powerful grunt of the trusty 1968 Camaro SS underneath your heel.  It’s just as well that there is a relative wealth of extracurricular activity to do in the game besides the story missions, since the campaign itself is positively diminished; only lasting for between three and four hours if you were to not touch any of the side missions, dares or collectibles.

Really though, at its core, Driver: San Francisco is as good as Driver has ever been.  All of the series hallmarks are here; the striped Camaro SS 1968, the cinematic jumps, the superlative vehicle handling, the blazing speed, the chases; it’s all here – present and accounted for with spectacular aplomb.

Driver San Francisco is the best sort of return to form a fan could hope for; not only does it refine the traditional elements of the series that have anchored fans to it for years, but it also represents a shot in the arm for the driving genre at large with the bold shift mechanic – an ace in the hole which ensures that Driver San Francisco stands out and remains unique against its contemporary peers.

Aside from the cheesy plot and anorexic campaign there are no real reasons I can think of for not recommending Driver: San Francisco.  If you’re still not convinced and you believe yourself to be a fan of the series or you have a hankering for decent racers in general, perhaps like Tanner himself, you need to do some soul searching of your own.

Driver: San Francisco is available to buy now for 360, PS3, Wii and PC.  You should be able to find it for somewhere south of a tenner.

Written by bitsnark

May 24, 2012 at 2:44 pm

SHUT UP AND READ. Ron Gilbert has a new game coming out. It’s called The Cave and it’s being published by Sega for PC, XBLA and PSN release in 2013.

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Double Fine, the devs behind Brutal Legend and cult favourite Psychonauts, have today unveiled a brand new title by Monkey Island creator Ron Gilbert called The Cave.

Coming from the equal parts twisted and brilliant mind of Rob Gilbert, you would expect The Cave to completely and brilliantly off it’s tits.  And you would be right.

The premise of The Cave, is that you assemble a team of adventurers, explore a subterranean amusement park which has long since been buried and in doing so you just so happen to come across inter-continental ballistic missiles.  Also, as you might imagine, rappeling and spelunking in deep, dark rocky caverns also features fairly prominently.  The game itself appears to be platform and physics based puzzler, but one that naturally bears Double Fine and Rob Gilbert’s unique flair and penache for the unconventional.

According to Gilbert: “The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game.”

Quite.  You mad, mad sod you.  Can’t wait to play your game.

Oh and there is a trailer too.  Cast your peepers below:

The Cave is being published by SEGA and will release on PC, XBLA and PSN sometime in 2013.

Written by bitsnark

May 24, 2012 at 1:36 pm

‘Because We May’ indie sale starts today on DirectPC/Steam/iOS/Android – lasts a week.

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One of the reasons why I love the indie gaming scene, besides the general positive swell in innovation, is the pricing.  Generally, indie games find themselves subject to more sales per year than Lindsay Lohan does DUI infractions and the nattily named ‘Because We May’ sale is one more example of independent creativity being sold on the cheap.  Below, are links to the various sale category listings such as iOS, Direct PC, Steam, Android, Mac and everything else.

Direct PC:  http://www.becausewemay.com/direct.html

iOS: http://www.becausewemay.com/ios.html

MAC: http://www.becausewemay.com/mac.html

Android: http://www.becausewemay.com/play.html

Steam: http://www.becausewemay.com/steam.html

Other: http://www.becausewemay.com/other.html

Particuarly for mobile gamers, there are a lot of decent discounts there on some cracking little titles.  I mean really, if the likes of Spider: The Secret of Bryce Manor and Waking Mars at their reduced prices don’t cause you to plunge your hand in your pocket; you must be some sort of disgusting pervert or something.

Creativity on the cheap is a GOOD THING.

Written by bitsnark

May 24, 2012 at 9:04 am

Far Cry 3 gets ‘Insane Edition’. Now available to pre-order.

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In the grand tradition of fleecing the gullable and financially senseless, comes along this latest collectors edition for Ubisoft’s forthcoming Far Cry 3.

Just look at that bobble head for heaven’s sake.

The ‘Insane Edition’ for Far Cry 3 includes the following tat:

Exclusive Survival Kit Packaging: It’s supposed to look like a survival kit. It doesn’t.

An Insane Vaas Wahine: A 12cm Wahine with Vaas bobble head that looks totally fucking hideous. 

A survival guide: Discover unique artwork and inside information to help you survive the insanity of the island: Does anyone actually look at ‘unique artwork’ as a selling point these days for collectors editions? 

Monkey Business: Discover Hurk, a new memorable character and quest giver, and his 4 unique missions. An extra hour of gameplay exclusive to this collector’s edition! A WHOLE EXTRA HOUR! He’s memorable too!

The Lost Expeditions: 2 Suspenseful Action Missions and an exclusive World War II Flare Gun. An extra 40min of gameplay! FORTY MINUTES (Count em’) of extra gameplay!

  • The Hunter Pack: The M700 hunting rifle and its three collector’s skins.
  • The Warrior Pack: A handcrafted dagger and two exclusive tribal tattoos
  • The Predator Pack: 4 exclusive rare predators and a multiplayer bow.

Really, the allure of the multiplayer tidbits listed above will depend completely on the strength of the multiplayer – a bit of an unknown quantity at this point.  Still, you get all of that tat for £49.99, so it’s not like they’ve violated you for the usual £69.99 price point that so many collectors editions seem to be set at these days.

The Insane Edition of the game is available to pre-order at Zavvi.com.  Linkage here:  http://www.zavvi.com/elysium.search?search=Far+Cry+3%3A+The+Insane+Edition

There’s also a ‘reveal’ trailer for the Insane Edition that i’m sure you probably couldn’t care about.

Here it is anyway.  It looks awful.

Far Cry 3 is due to release on 360, PS3 and PC on 7th September 2012. 

Written by bitsnark

May 23, 2012 at 10:24 am